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I've compiled feedback and created issues on the github project here: https://github.com/ChrisCavs/aimless.js/issues
Have you seen rando.js? It's a very similar library.
hey buddy, your seeding doesn’t support numbers that uses up to 64 bit seeds. i really don’t know what to do to solve it, since implementing that would make it difficult to be compatible with non-64-bit seeds. idk seems bad all around. why would that be relevant? cos i wrote a prng that needs 64 bit seeds (it’s bad tho don’t look at it). anyways i also agree with some others about finding it frustrating that your library only supports math.random-like prngs. a lot of prngs just generate random bits and forcing them to use the range of 0 to 1 will slow them all down