Rewriting the Messenger codebase for a faster, smaller, simpler messaging app

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  • Signal-iOS

    A private messenger for iOS.

  • My bet is on "object-oriented obfuscation" and bloat caused by "modern" coding styles. Looking through the Signal source you linked to, I see tons of the former. There is an absolutely insane amount of boilerplate-looking code in here, for example: https://github.com/signalapp/Signal-iOS/tree/main/Signal/src...

    I don't know Swift or the iOS UI API, but a lot of that code seems to be manually creating and positioning UI elements and otherwise implementing UI functionality that I'd expect the OS to handle. It's a lot of code that should really be data (arrays, structures).

    To offer a huge contrast, a long time ago I wrote an MSNP chat client in pure Win32, and it was around 2kloc. The binary was 24KB. Of course it only supported contacts, presence, and text messaging, but I still can't see features like audio/video or the crypto that Signal has needing 100x more, especially if they use OS functionality for much of them.

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