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epic-online-services-godot
Unofficial Epic Online Services wrapper for Godot Engine 4.2 (EOSG) (includes demo project)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I found a project on Github that wraps the Epic Online Services C# SDK so that it can be easily used in Godot using GDScript, C#, etc with similar class hierarchy and static type support. You need to have the Mono version of Godot to make use of this project: https://github.com/3ddelano/epic-online-services-godot
Hi I'm the creator of the said wrapper in c#. Initially I too planned on making it using GDnative/GDextension the issue I faced was that I haven't found a way to implement the callback function from EOS to GDnative. Also there is a lot of boilerplate code that would need automatic generation like how EOS Godot has done.