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I uploaded a tarball here: https://github.com/polkaulfield/lol-for-linux-installer/releases/download/wine-lol-staging/wine-lol-staging-8.5-1.tar.xz
I'm also using bottles. We need to wait until a stable wine-lol release is created and added to the bottles runners repo. https://github.com/bottlesdevs/components/tree/main/runners/wine
For people who don't want to wait for lutris and it crashes with lutris:My lutris crashes but the leagueoflegend-git(https://github.com/kyechou/leagueoflegends) works for me.PS: Building on manjaro takes a long time, keep that in mind
Thought I'd give an update on where I am compiling this from source and maybe someone has some further insight. I have recompiled wine-8.5 with the staging patches from wine-staging and the LoL patches included in the AUR file from the OP here. I have put that new version of wine here: https://github.com/jhundley9109/wine/tree/wine-8.5-lol I then recompiled wine using GloriousEggroll's wine compiler (https://github.com/GloriousEggroll/wine-ge-custom) which makes things a lot easier because it creates a virtual machine that can compile wine with both 32 & 64 bit support all within a nice container. I tried to compile the OP's version converting the PKBUILD script to a bash script but ran into dependency problems on Ubuntu 22.04 specifically with libc libraries and a font library for i386 versions. Once I gave up on the dependency hell, I decided to just use GE's wine builder which is much better. Anyhow, I recompiled wine from wine-ge-custom folder with ``` ./makebuild.sh lutris https://github.com/jhundley9109/wine wine-8.5-lol ``` Wait an hour or so... everything goes swimmingly, I get the new .tar.xz file in ```wine-ge-custom/vagrant_share/wine-lutris-wine-8.5-lol-x86_64.tar.xz``` Untar this and then configure Lutris to use the wine64 binary. This is the same binary that should be included from the AUR of OP, identical to /opt/wine-lol-staging/bin/wine64 I can boot into a game in league but it still crashes every 5 seconds - couple of minutes. It no longer gives an error message like it did with previous builds but it does crash. And now sometimes it creates two League Client windows. Another bug I suppose. Hopefully this helps someone else out who would like to try their hand at applying patches!
Thought I'd give an update on where I am compiling this from source and maybe someone has some further insight. I have recompiled wine-8.5 with the staging patches from wine-staging and the LoL patches included in the AUR file from the OP here. I have put that new version of wine here: https://github.com/jhundley9109/wine/tree/wine-8.5-lol I then recompiled wine using GloriousEggroll's wine compiler (https://github.com/GloriousEggroll/wine-ge-custom) which makes things a lot easier because it creates a virtual machine that can compile wine with both 32 & 64 bit support all within a nice container. I tried to compile the OP's version converting the PKBUILD script to a bash script but ran into dependency problems on Ubuntu 22.04 specifically with libc libraries and a font library for i386 versions. Once I gave up on the dependency hell, I decided to just use GE's wine builder which is much better. Anyhow, I recompiled wine from wine-ge-custom folder with ``` ./makebuild.sh lutris https://github.com/jhundley9109/wine wine-8.5-lol ``` Wait an hour or so... everything goes swimmingly, I get the new .tar.xz file in ```wine-ge-custom/vagrant_share/wine-lutris-wine-8.5-lol-x86_64.tar.xz``` Untar this and then configure Lutris to use the wine64 binary. This is the same binary that should be included from the AUR of OP, identical to /opt/wine-lol-staging/bin/wine64 I can boot into a game in league but it still crashes every 5 seconds - couple of minutes. It no longer gives an error message like it did with previous builds but it does crash. And now sometimes it creates two League Client windows. Another bug I suppose. Hopefully this helps someone else out who would like to try their hand at applying patches!