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LWJGL
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
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InfluxDB
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Minecraft uses LWGL under the hood, which does support Wayland as of version 3 if it is configured to use EGL instead of GLX. (see https://github.com/LWJGL/lwjgl3/issues/748) Version 2 of LWGL does not support Wayland as it relies on xrandr, which is only available on X (see https://github.com/LWJGL/lwjgl/issues/118).
Minecraft uses LWGL under the hood, which does support Wayland as of version 3 if it is configured to use EGL instead of GLX. (see https://github.com/LWJGL/lwjgl3/issues/748) Version 2 of LWGL does not support Wayland as it relies on xrandr, which is only available on X (see https://github.com/LWJGL/lwjgl/issues/118).