3D fixed camera platformer in the style of Mario 3d World that I'm working on

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  • Path-Creator

    Path creation asset for Unity game development

  • Lemme tell you, this camera system is a huge pain in the ass to work with. Basically the camera moves along a bezier path towards the nearest point to the player. It's always looking at the player, plus an offset. The camera position also has an offset on it, which is how you get certain angles. There are hidden triggers that switch to different paths when the perspective needs to change (behind the player vs beside the player, ect). There's also override zones and a few custom camera types. It's mostly automatic but annoying to make the path!

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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