Understanding how Modloaders work

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • godot-proposals

    Godot Improvement Proposals (GIPs)

  • Long story short, every GDScript mod is potentially harmful. See this proposal: https://github.com/godotengine/godot-proposals/issues/5010

  • godot_luaAPI

    This is a Godot addon that adds Lua API support via GDScript, C# or GDExtension. Importantly this is NOT meant to be a replacement for or alternative to GDScript. This addon provides no functionality to program your game out of the box. This addon allows you to create custom Modding API's in a sandboxed environment. You have control of what people can and can not do within that sandbox.

  • Until something like this is implemented natively your best bet is other sandboxed languages. Lua is a very common choice when it comes to modding. See this plugin for an example: https://github.com/WeaselGames/godot_luaAPI

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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