VRAM limits caught you by surprise? They are going after constraints and blendshapes next. After that maybe animators!

This page summarizes the projects mentioned and recommended in the original post on /r/VRchat

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  • VRCFury

  • Solutions: smart people have already come up with tools that optimize animators automatically. VRCFury again with its' Direct Tree Optimizer and Dreadrith has started to work on BlendTreeBuilder to do the same. These tools are probably not fully production ready but keep an eye out.

  • LexiTools

    Collection of tools, mainly created for use in VRChat avatar creation

  • Solutions: get rid of your cloning system. It's was a cool gimmick but we know better now. For these weird second armature assets you can use VRCFury's armature link, or LexiTools Outfit Attacher and I have come across some tool on Booth too that does the same thing.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • LazyOptimiser

    An experimental tool to apply some automatic optimisations to an avatar

  • Use VRCFury's Blendshape Optimizer or LazyOptimiser to bake in all your non-animated blendshapes at avatar upload. This won't get rid of them from your project, these tools remove unused blendshapes non-destructively on upload.

  • BlendTreeBuilder

    A Unity tool to make VRC Blendtree creation easier and faster

  • Solutions: smart people have already come up with tools that optimize animators automatically. VRCFury again with its' Direct Tree Optimizer and Dreadrith has started to work on BlendTreeBuilder to do the same. These tools are probably not fully production ready but keep an eye out.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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