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> something like Nginx having a mruby module
You ask you get https://github.com/matsumotory/ngx_mruby
A bunch of games, really.
Besides being used by some game engines as a main programming language (Dragonruby, Ruby2D, and Taylor), it is used by some bespoke game engines as a scripting language as well.
Nier Automata is a somewhat notable example: https://github.com/Martymoose98/NieR-Automata-Ruby-Script-Ex...
A bunch of games, really.
Besides being used by some game engines as a main programming language (Dragonruby, Ruby2D, and Taylor), it is used by some bespoke game engines as a scripting language as well.
Nier Automata is a somewhat notable example: https://github.com/Martymoose98/NieR-Automata-Ruby-Script-Ex...
The configuration management tool mitamae is another mruby project: https://github.com/itamae-kitchen/mitamae
not an exhaustive list but https://github.com/mruby/mruby/issues/3962 has a few examples. some neat uses though
This buildpack used mruby embedded in nginx for some stuff https://github.com/heroku/heroku-buildpack-static
There's no Thread in core mruby (you have to go through a mrbgem[0]), so I don't think there is Ractor stuff in there.
[0]: https://github.com/mattn/mruby-thread
Note that Ruby2D aims to run on both ruby and mruby:
> Use a subset of Ruby that works everywhere. Ruby 2D applications are, of course, written in Ruby. Some users may choose to harness the full power of the language, standard library, and ecosystem of gems by writing interpreted apps targeting the standard implementation, MRI. Others may want to target the web via WebAssembly, mobile devices, or build native desktop applications, all which make use of a different Ruby implementation called mruby. Ruby 2D aims to support all of these use cases, even with the same app codebase. Your contribution must support a subset of Ruby that is compatible with and behaves similarly across MRI/CRuby and mruby.
[0]: https://github.com/ruby2d/ruby2d#technical-contributions