[Question] Foliage/Vegetation in 3D - What are good ways to achieve it?

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • Godot-Foliage

    Foliage-Shader for Bushs and Trees

  • Using a shader to "project" textures off the quads of a mesh. For anyone who's got no idea what i mean: FaRu85/Godot-Foliage: Foliage-Shader for Bushs and Trees (github.com) This one really blew my mind and i instantly thought this could be the universal solution for me. This technique works for bushes, trees and grass (Multimesh with Quads) and looks pretty nice. I do dislike the billboarding (i think it's just Y-Billboard with extra steps). The other techniques this shader combines are really nice though.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
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