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why_wont_this_work_placeholder_01
Can't figure out stacking two custom-shaded 3d objects in Godot? The solution's not obvious at all, so I've put together a test app that shows how it's done.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
This is incredibly non-obvious, so I've left a test applet on GitHub that shows both the problem, and the (not-so-obvious) solution.
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