Blending issues between InstancedMesh using a ShaderMaterial (trying to reproduce mix-blend-mode: overlay from Figma HTML/CSS)

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  • glsl-blend

    glsl photoshop blending modes. glslify formatted.

  • A mix-blend-mode: overlay is used on Figma between all the circles (the InstancedMesh in Three.js), so i tried to add some glsl blend overlay code (https://github.com/jamieowen/glsl-blend) like that in the ShaderMaterial used by the InstancedMesh :

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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