[Network-Programming] I created some tools to bypass port-forwarding requirements for P2P online multiplayer. Might also need a slight sanity check - advice appreciated!

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  • StunMage

    Checks NAT Type, can do port-forwarding (UPnP) and UDP hole-punching.

  • I also compiled a C# dll that implements those methods, and a standalone client that implements it - called StunMage. This is what it looks like: https://i.imgur.com/I7lohAp.png GitHub: https://github.com/srslylawl/StunMage

  • pwnat

    The only tool/technique to punch holes through firewalls/NATs where multiple clients & server can be behind separate NATs without any 3rd party involvement. Pwnat is a newly developed technique, exploiting a property of NAT translation tables, with no 3rd party, port forwarding, DMZ, DNS, router admin requirements, STUN/TURN/UPnP/ICE, or spoofing.

  • Here is another method to study https://github.com/samyk/pwnat

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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