How to make RenderTexture output a more accurate vertex deformation? Here the plane is 6,000+ vertices...

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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  • com.unity.demoteam.mesh-to-sdf

    A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.

  • Not sure if true but I think the SDF route sounds like it would generate better results. Does this look applicable? https://github.com/Unity-Technologies/com.unity.demoteam.mesh-to-sdf

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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