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ShaderGraph-Custom-Lighting
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
So I wasted the whole day trying to solve this issue and the best I could find was this CustomLighting.hlsl which it seems like to only work with scriptable render pipelines. (https://github.com/Unity-Technologi...ob/master/Assets/Includes/CustomLighting.hlsl)
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