Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.Project mention: Libraries for other languages similar to Ebiten? | reddit.com/r/ebiten | 2021-10-18
This article taught you how to build charts, graphs, and dynamic plots with Plotly. You can learn more about Plotly in their official documentation here. If you have any questions, don't hesitate to contact me on Twitter at @LordChuks3.
Play with fluids in your browser (works even on mobile)Project mention: [SETLIST THREAD] Dead and Company - 10/25/21, Ak-Chin Pavilion, Phoenix, Arizona | reddit.com/r/gratefuldead | 2021-10-25
Okay I've been playing with this app thingy for the past ten minutes while groovin along and it's wild trippy
Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGLProject mention: I built an app that maps out crime statistics | reddit.com/r/australia | 2021-10-18
Run Linux Software Faster and Safer than Linux with Unikernels.
React friendly API wrapper around MapboxGL JSProject mention: When to use react-map-gl or plain mapbox-gl in React app? | reddit.com/r/gis | 2021-10-13
I'm working on a React app with a mapbox component and am trying to understand the use case for react-map-gl vs the examples on the Mapbox site that just use mapbox-gl. From the React GitHub issues they mention this in regards to performance -
👑 Functional WebGLProject mention: I Created a library to very easily include many types of Procedural Noise functions in your WebGL Shaders! Can be used for anything really, I use them for HeightMap generation. GitHub in comments | reddit.com/r/computergraphics | 2021-05-16
You can create a HTML Canvas with a WebGL context (I suggest using a library like Ogl or Regl )and run the functions exported by this library in a fragment shader, then save the current frame by a method like this or any other.
View on GitHub
I created a demo face filter web app using jeeliz. It has great features however, I found that the tracking performance wasn't perfect. Media pipe seems to require building out custom features manually to achieve the face filter app I need. I'm wondering if building a more custom app with mediapipe would be worth the extra effort over Jeeliz.
WebGL map rendering engine for creative cartography (by tangrams)
A Tiny WebGL helper LibraryProject mention: Bombed a Web Developer Interview, How bad did I do? (NOT LOOKING FOR SYMPATHY, just better understanding!) | reddit.com/r/webdev | 2021-03-18
Those particular demosites were made using https://github.com/greggman/twgl.js
Mesh replacement for THREE.LineProject mention: Frameworks/libraries/tools used to create these fancy animated 3d websites | reddit.com/r/webdev | 2021-09-07
Freeciv-web is an Open Source strategy game implemented in HTML5 and WebGL, which can be played online against other players, or in single player mode against AI opponents.Project mention: Sid Meier: More Than Just Civilization | news.ycombinator.com | 2021-04-18
🎃 Windowless WebGL for node.js
I think your reached dead status partially for being a new account but on the off chance you're a new account legitimately wondering why your comment got downvoted so quickly:
It's compatible with both web and Node. In node it uses https://github.com/stackgl/headless-gl to provide Node with a WebGL compatible implementation as Node doesn't ship with GPU access out of the box. They are looking into https://github.com/maierfelix/webgpu or similar which instead provides Node with a WebGPU compatible implementation. Both require N-API. The tracking issue can be found here for reference https://github.com/gpujs/gpu.js/issues/507.
Mobile-first 3D mapping engine with emphasis on user experienceProject mention: Recreating Real-World Terrain with React, Three.js and WebGL Shaders | news.ycombinator.com | 2021-02-23
Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.
The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.
Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.htmlProject mention: Can threejs look as good as Octane renders? | reddit.com/r/threejs | 2021-08-03
A post processing library that provides the means to implement image filter effects for three.js.Project mention: How to help visibility of features like text — shadows, ambient occlusion? | reddit.com/r/threejs | 2021-08-08
i think what you need is AO, ambient occlusion. don't have a plain vanilla example of this but you can play with the values here https://codesandbox.io/s/hi-key-bubbles-forked-worwb?file=/src/App.js:2783-2941 to see if that would make a difference for you. the library is this one: https://github.com/vanruesc/postprocessing
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