Top 23 C++ Graphic Projects
Animated sprite editor & pixel art tool (Windows, macOS, Linux)Project mention: Need Dad advice - got a kid waaaaay into flowlab and needing help providing better direction. | reddit.com/r/gamedev | 2021-02-22
Just want to jump in here to mention that the game engine choice is only half of the equation. Something that trips up a lot of people getting into game dev is access to art assets. If you are trying to support your son, spend a bit of time looking at some options like Asset Forge. If he wants to get into pixel art, maybe purchase Asperite. Blender is way more powerful than the first two, but way less user friendly. I would only recommend Blender if he really wants to get into 3D modelling, but it is an excellent free modeling platform with lots of tutorials available.
A brief computer graphics / rendering courseProject mention: What’s everyone working on this week (8/2021)? | reddit.com/r/rust | 2021-02-21
Working on a clone of https://github.com/ssloy/tinyrenderer/wiki in rust. I sorta got a templated linear algebra library working (in house, not imported) but it did not play nice with triangle filling so I'm scrapping it to take a different approach.
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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.Project mention: Some questions about graphics in a 2D isometric game (engine) | reddit.com/r/gamedev | 2021-01-18
Maybe bgfx is what you're looking for? They have an SDL section in the docs.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.Project mention: AudioStellar 1.0.0beta is out ! | reddit.com/r/linuxaudio | 2021-02-19
Is it this one? https://github.com/openframeworks/openFrameworks
Simple and Fast Multimedia LibraryProject mention: Is a project based learning method a good way of getting comfortable with C++ ? If so, what kind of projects can I work on ? | reddit.com/r/cpp_questions | 2021-02-18
To move beyond text based programming to creating graphical applications, such as games, I would suggest that you learn to how to write a C++ application using the simple and fast multimedia library (SFML). You can learn this library pretty easily and this will help you get used to reading documentation (APIs), frameworks, and incorporating libraries other than the C++ standard template library.
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.Project mention: Choose your Flutter web renderer | reddit.com/r/FlutterDev | 2021-01-04
Not that important, but I've found that decodeImageFromPixels works for web:html renderer, and not web:canvas, but then decodeImageFromList with a format that skia can recognize (in my case monochrome bitmap, so I chose the obsolete, but still supported wbmp format (from no longer existing wap forum), or for RGB data one can choose the BMP, or something by browsing skia source code and finding what it supports - https://github.com/google/skia/blob/master/include/core/SkEncodedImageFormat.h, then by looking in the enum (kWBMP) finding the codec, and with some bits of C/C++ knowledge one can see what's needed - https://github.com/google/skia/blob/master/src/codec/SkWbmpCodec.cpp#L64).
Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependenciesProject mention: Background color modification | reddit.com/r/DearPyGui | 2021-02-24
Cross-platform 2D and 3D game engine.Project mention: What are the best C++ frameworks for desktop applications? | reddit.com/r/cpp_questions | 2021-02-10
wxWidgets/Qt for desktop, SFML for 2D games. Haven't seen recommendations for 3D except things like Godot. But https://urho3d.github.io/ looks fancy.
Lightweight and modular C++11 graphics middleware for games and data visualizationProject mention: Best Vulkan wrapper / low-level graphics library? | reddit.com/r/GraphicsProgramming | 2021-02-09
(Sorry for a self-promo, hope that's fine.) If you don't mind being an early adopter and use something that's still undergoing heavy development and is not complete yet, I'm building a low-level Vulkan wrapper in Magnum. If you aren't familiar with Magnum yet, it's a C++11 library that has (among other things) a thin OpenGL/GLES/WebGL wrapper that removes the platform-specific extension hell and most of the boilerplate while still allowing you to work with the raw APIs if you need ... and the same is now being done for Vulkan.
An Open-Source subdivision surface library.
scene-oriented, flexible 3D engine
OpenSceneGraph git repositoryProject mention: Trying to Install OpenSceneGraph-3.6.5 featuring an interesting labyrinth of an error message | reddit.com/r/linuxquestions | 2021-01-22
I assume you followed [this guide?](https://github.com/openscenegraph/OpenSceneGraph/#section-1-how-to-build-openscenegraph
Matplot++: A C++ Graphics Library for Data Visualization 📊🗾Project mention: (Clion, macOS, arm64) What is the "easiest" way of plotting 2D graphs that can be added to already finished project? | reddit.com/r/cpp_questions | 2021-01-29
This one I saw on /r/cpp a while back: https://github.com/alandefreitas/matplotplusplus
Open-Source Vulkan C++ APIProject mention: Evaluation of my C++ project from experienced users | reddit.com/r/cpp_questions | 2021-02-22
If you want to get better acquainted with Vulkan, I suggest you convert this code to work with vulkan.hpp. Look up the samples that come with it, also check out Sascha Willems' samples ported to hpp. Consider using VMA, naive memory allocations are pretty bad in vulkan, OTOH there's plenty of more interesting things to deal with than manually suballocating memory blocks. Also, have a look at libraries like vpp, vk-bootstrap, and vookoo, those might also help make your code more concise, thus easier to read, and refactoring stuff to use them will help you understand what's going on.
KlayGE is a cross-platform open source game engine with plugin-based architecture.
Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.Project mention: I've made a Video Editor for Windows 10, focused on Speed + Simplicity. Would you use it? | reddit.com/r/software | 2021-02-15
To make a long story short, it's a UWP app since I've used DirectX 11 for drawing on the screen. I use C#, and I needed win2d (https://github.com/microsoft/Win2D)
Ion (by google)
One stop solution for all Vulkan samplesProject mention: Computer freezes between compute shader submits on NVIDIA gpu | reddit.com/r/vulkan | 2021-02-06
Maybe somebody could report if using Non-Nvidia card you experience freezes during high compute shader load? e. g. using n-body sample from https://github.com/KhronosGroup/Vulkan-Samples with 500k bodies or so.
OpenVDB - Sparse volume data structure and toolsProject mention: Hypothetical: A MPLv2-licensed Library | reddit.com/r/rust | 2021-02-11
A Playstation 4 emulator just beginProject mention: Is There An Activefunctional Ps4 Emulator Are | reddit.com/r/Roms | 2021-01-07
there is a legit ps4 emulator for windows but i dont think you are looking for it because it doesnt run at playable frame rate Inori/GPCS4: A Playstation 4 emulator just begin (github.com)
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
A C++ binding for the OpenGL API, generated using the gl.xml specification.
What are some of the best open-source Graphic projects in C++? This list will help you:
|11||Atomic Game Engine||2,401|
|15||Open-Source Vulkan C++ API||1,811|