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C# n-body-simulator related posts
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Is there a mod in KSP that replaces the Maneuver node tool and makes you do real orbital mechanics?
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How does one go about designing a trajectory involving a lunar and Earth flyby and Lagrange points? What tools are used to calculate the initial guesses?
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I'm interested, what's you're most useful station if you have a useful one? Along with other things like: Is it in space or a ground station? What is it on/what does it orbit? What is the orbital height if orbiting? How useful is it? And finally, WHY is it useful? Mine is in the text
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Release Date Update from the KSP2 Team
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