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C# factorio-mod related posts
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Applying a tech research cost multiplier to a Seablock run
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my spread used to make my builds
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First S.E. run and WOW it’s a bit intimidating - this is how I visualized all the intermediaries/machinery for Utility Science
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What kind of mods are there that make the game harder with new challenges or progression milestones, rather than making existing challenges harder?
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