Top 23 C# Unity Projects
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!Project mention: Creating a custom animation preview editor window or how I ended up trying to rip C# code from Unity's DLL | reddit.com/r/Unity3D | 2021-06-07
I used ILSpy to decompile UnityEngine.dll and UnityEditor.dll. Inside, I found several classes that might match what I'm seeing in the editor: AnimationEditor, AvatarPreview...
Unity Machine Learning Agents ToolkitProject mention: Can you guys tell me how can I integrate a deep learning algorithm and run its simulation with unity? | reddit.com/r/unity | 2021-06-01
I haven't used Unity's ML implementation myself, but by reading the first handful of lines in their Github Documentation it sounds like you wrote it off before checking that if it was suitable for your project (bullet point number 4).
Scout APM - Leading-edge performance monitoring starting at $39/month. Scout APM uses tracing logic that ties bottlenecks to source code so you know the exact line of code causing performance issues and can get back to building a great product faster.
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.Project mention: Cool Idea | reddit.com/r/RecRoom | 2021-06-15
- After that, download AssetStudio's latest version. (no worries - super safe! have used this download for months.)
Reactive Extensions for UnityProject mention: Event or Messaging System question | reddit.com/r/Unity3D | 2021-05-24
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and UnityProject mention: Guides and tips for making a game engine in C# | reddit.com/r/gameenginedevs | 2021-04-08
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.Project mention: HP REVERB G2 controllers set up in Unity | reddit.com/r/HPReverb | 2021-04-29
Controller Reverb G2 in Unity · Discussion #9071 · microsoft/MixedRealityToolkit-Unity (github.com)
Free and open-source software that allows users to set animated desktop wallpapers and screensavers.Project mention: Does anyone else have this problem? : Lively becomes unstable after trying to access settings (windows store version) · Issue #540 | reddit.com/r/LivelyWallpaper | 2021-06-09
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Unity Open Project #1: Chop ChopProject mention: C#/.NET engineer to Unity. Any list of general skills I should pick up in the transfer? | reddit.com/r/Unity3D | 2021-06-03
Learn best practices for structuring Unity projects. Unlike typical C# software many Unity games don't use any kind of dependency injection (although there are libraries for this). Instead understand how the editor inspector or methods like FindObjectOfType can be used as a form of dependency injection. Also, understanding how to make use of ScriptableObjects will help a lot with decoupling systems. Lastly, it will be beneficial to have an intuitive sense for how prefabs, game objects, and components all work together. Unity has recently been developing an open source game project that will let you see a more concrete example of what a full project might look like.
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]Project mention: Json locations | reddit.com/r/gamedev | 2021-05-05
The solution is always use a data contract serializer. Json.NET can of course be configured as such. My favorite serializer is MessagePack.
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!Project mention: Has anyone got mobsaki's uieffect's working on mobile? | reddit.com/r/Unity3D | 2021-05-14
Hey! I'm part way through a mobile project and i've used https://github.com/mob-sakai/UIEffect in order to do a bunch (like a bunch!) of UI effects... Off the bat none of the effects seem to work on iOS device, and I'm wondering if it's even possible to get the effects going on mobile... Has anyone passed into this space?
Unity il2cpp reverse engineerProject mention: [HELP] I don't have a Phasmophobia_Data\Managed folder | reddit.com/r/REGames | 2021-01-13
The tool is https://github.com/Perfare/Il2CppDumper But I'm not sure it uses il2cpp, you have to check by yourself (i think there is a folder/file named il2cpp ?), I guess if you have no assembly it does because it one of the most popular option for Unity games.
A library for patching, replacing and decorating .NET and Mono methods during runtimeProject mention: [Chinese > English] | reddit.com/r/translator | 2021-05-08
#1 Open Source Unity Networking LibraryProject mention: First hosted lobby of my game. Pro-tip: Remember to put a character limit on your names/truncate text | reddit.com/r/justgamedevthings | 2021-06-01
A fully-featured deformer system for Unity. (by keenanwoodall)Project mention: Mesh bending | reddit.com/r/Unity3D | 2021-05-08
GitHub for Unity (by github-for-unity)Project mention: TIL • I discovered GitHub for Unity and GitHub CLI commands | dev.to | 2021-02-11
View on GitHub
An advanced ocean system implemented in Unity3DProject mention: DigiScape - Seabed : An interactive installation made with Unity3D <3 | reddit.com/r/Unity3D | 2021-03-28
Ocean Caustic is completed using Crest Ocean System HDRP, this plug-in is highly recommended! Their build-in version is free! Recently I found a very powerful ocean plug-in : KWS Water System, but it is not available for Scriptable Render Pipeline for now.
Infinitely Fast Deserializer for .NET, .NET Core and Unity.
Provides an efficient allocation free async/await integration for Unity.Project mention: Alterantive to Coroutines for timers and cooldowns? | reddit.com/r/Unity3D | 2021-04-08
UniTasks might be a good option
Unity Node Editor: Lets you view and edit node graphs inside UnityProject mention: Made a Voxel Engine with procedural generation stuffs | reddit.com/r/Unity3D | 2021-02-14
https://github.com/Siccity/xNode check it and its docs
Another fucking c# Steamworks implementationProject mention: Distributing DLC through Steam | reddit.com/r/gamedev | 2021-01-15
Depending on how you check various things, I'd recommend you use Facepunch.Steamworks which is free and available here: https://github.com/Facepunch/Facepunch.Steamworks
GUI and API library to work with Engine assets, serialized and bundle files
:books: Library of all kind of scripts, snippets & shaders for UnityProject mention: Can somebody explain me how to implement this with Unity | reddit.com/r/Unity3D | 2021-01-12
Maybe you want GL Lines
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.Project mention: Question about Updating Unity | reddit.com/r/unity | 2021-02-05
The only two packages I have on is TextMesh Pro, and a UI Particle package (This one: Mob Sakai Particle Effect For UGUI)
What are some of the best open-source Unity projects in C#? This list will help you:
|9||MessagePack for C# (.NET, .NET Core, Unity, Xamarin)||3,379|