Top 23 C# Unity Projects
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!Project mention: Reversing dot net | reddit.com/r/RELounge | 2021-02-16
Perhaps decompiling with ILSpy? https://github.com/icsharpcode/ILSpy
Unity Machine Learning Agents ToolkitProject mention: [P] Human Snake dataset | reddit.com/r/MachineLearning | 2021-02-14
ML Agents in Unity. Example, Snake: https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Learning-Environment-Examples.md#gridworld
Pixel-Perfect Multi-Platform Applications with C# and XAML. Build single-codebase applications for Windows, Web, Linux, macOS, iOS and Android with open-source Uno Platform. Fluent and Material design included in-the-box. Try now via 3 min tutorial.
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.Project mention: Persona 5 Strikers Soundtrack -- Just a Heads Up | reddit.com/r/Persona5 | 2021-02-23
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and UnityProject mention: Godot or Unity ? newbie 2D gamedev | reddit.com/r/gamedev | 2021-01-11
Reactive Extensions for UnityProject mention: How do I use coroutine without garbage? | reddit.com/r/Unity3D | 2021-02-07
https://github.com/neuecc/UniRx >> MicroCoroutine and how it looks in profiler
Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.Project mention: App to teach about all the different gestures for the Hololens 2 | reddit.com/r/HoloLens | 2021-02-22
You can install this one MixedRealityToolKit there is an example of most of the functionalities, like gestures, eye tracking, voice and more
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]Project mention: Does this game's license say I can make copies and give it out for free? | reddit.com/r/legaladvice | 2021-02-24
Get performance insights in less than 4 minutes. Scout APM uses tracing logic that ties bottlenecks to source code so you know the exact line of code causing performance issues and can get back to building a great product faster.
Free and open-source software that allows users to set animated desktop wallpapers and screensavers.Project mention: SimCity4 but Vaporwave || Clip made with circuit bent analog video gear and music from AUTO | reddit.com/r/Vaporwave | 2021-02-24
Download lively to be able to set videos as animated wallpapers on Windows. Then download this video using redditsave.com.
Unity Open Project #1: Chop ChopProject mention: Further Coding Development/Learning | reddit.com/r/Unity2D | 2021-01-27
Unity also started a thing called Open Projects - https://github.com/UnityTechnologies/open-project-1 - you could try and join in with that or at least have a look through there source code and read the blog posts about why they've made certain choices.
Dependency Injection Framework for Unity3DProject mention: How To Handle Managers Using Solid Principals | reddit.com/r/Unity3D | 2020-12-30
Unity il2cpp reverse engineerProject mention: [HELP] I don't have a Phasmophobia_Data\Managed folder | reddit.com/r/REGames | 2021-01-13
The tool is https://github.com/Perfare/Il2CppDumper But I'm not sure it uses il2cpp, you have to check by yourself (i think there is a folder/file named il2cpp ?), I guess if you have no assembly it does because it one of the most popular option for Unity games.
A library for patching, replacing and decorating .NET and Mono methods during runtimeProject mention: How would you go about exposing a modding api? | reddit.com/r/Unity3D | 2021-01-23
Rimworld mods are c# generally, there are lua preprocessors but these aren't official, just mods themselves, normally a library like https://github.com/pardeike/Harmony is used if you want to change some core function in the games files, this is also how it's done in the game Outward(Unity) where there is no modding support at all, and quite a few other well known games.
#1 Open Source Unity Networking LibraryProject mention: Unity with mirror | reddit.com/r/gamedev | 2021-02-09
Hi, I guess you are talking about the network solution (https://github.com/vis2k/Mirror)
GitHub for Unity (by github-for-unity)Project mention: TIL • I discovered GitHub for Unity and GitHub CLI commands | dev.to | 2021-02-11
View on GitHub
Infinitely Fast Deserializer for .NET, .NET Core and Unity.
An advanced ocean system implemented in Unity3D (by wave-harmonic)Project mention: Good large scale fluid simulation packages? | reddit.com/r/Unity3D | 2021-01-30
I personally haven't used this but I found it some time ago: https://github.com/wave-harmonic/crest It's for stimulating oceans so it's as good as it gets in terms of size. :D I event think there is paid version of this on asset store, probably has more features tho.
UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.Project mention: Flutter + Unity/UnreLEngine or others | reddit.com/r/FlutterDev | 2021-01-22
Unity actually has the UIWidgets package which is based on Flutter. I'd highly recommend sticking to that; even using native Android with Unity is kind of a pain in the ass since you need to export your Unity project and build the project in Android Studio any time you want to test interaction between the UI and the game.
Provides an efficient allocation free async/await integration for Unity.Project mention: Control Unity Standalone Player by Windows Application | dev.to | 2021-02-17
This is an asynchronous method implemented with UniTask. UniTask is much easier than coroutines to implement asynchronous operations. This method uses synchronous methods of NamedPipe because Unity doesn't implement the asynchronous versions. They don't cause any errors in compilation but result in errors at runtime.
Another fucking c# Steamworks implementationProject mention: Distributing DLC through Steam | reddit.com/r/gamedev | 2021-01-15
Depending on how you check various things, I'd recommend you use Facepunch.Steamworks which is free and available here: https://github.com/Facepunch/Facepunch.Steamworks
Unity Node Editor: Lets you view and edit node graphs inside UnityProject mention: Made a Voxel Engine with procedural generation stuffs | reddit.com/r/Unity3D | 2021-02-14
https://github.com/Siccity/xNode check it and its docs
GUI and API library to work with Engine assets, serialized and bundle filesProject mention: So I got Outer Wilds working with OpenGL... kind of (disorientation warning, more details in comments) | reddit.com/r/outerwilds | 2021-01-22
Using the libraries AssetsTools.NET and uTinyRipper to deal with Unity asset bundles and HLSLcc and its wrapper HLSLccWrapper to convert the shaders themselves, I created a working prototype called GraphicsAdder that takes a Windows Steam installation of Outer Wilds and produces copies of its files that work with both Direct3D and OpenGL. By adding some flags to Launch Options in Properties, you can switch between the two at launch!
:books: Library of all kind of scripts, snippets & shaders for UnityProject mention: Can somebody explain me how to implement this with Unity | reddit.com/r/Unity3D | 2021-01-12
Maybe you want GL Lines
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.Project mention: Question about Updating Unity | reddit.com/r/unity | 2021-02-05
The only two packages I have on is TextMesh Pro, and a UI Particle package (This one: Mob Sakai Particle Effect For UGUI)
What are some of the best open-source Unity projects in C#? This list will help you:
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