Top 23 C# Unity Projects
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!Project mention: Are there tools for convenient researching source code of builded assemblies? | reddit.com/r/VisualStudio | 2021-09-21
Check out ilspy for an open source option which is pretty solid.
Unity Machine Learning Agents ToolkitProject mention: 8+ Reinforcement Learning Project Ideas | dev.to | 2021-09-30
Unity ML-Agents is a relatively new add-on to the Unity game engine. It allows game developers to train intelligent NPCs for games and enables researchers to create graphics- and physics-rich RL environments. Project ideas to explore include:
Syncfusion Xamarin UI controls allow for space, time, and ultimately, cost savings.. Syncfusion Xamarin components and frameworks are constantly being developed and updated to meet the growing needs of a changing digital world. This suite has controls from basic editors to powerful, advanced controls like DataGrid, Charts, ListView, and RTE. Free 30-day Trial.
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.Project mention: Hollow knight and Unity | reddit.com/r/HollowKnight | 2021-10-10
To do that, you'll need the source Unity project (that only the developers have and it's very unlikely they'll share it with anyone). But you can still explore what's in the released files of the game with for example Asset Studio: https://github.com/Perfare/AssetStudio
Reactive Extensions for UnityProject mention: How can I detect when a List "hits" have size changed without using Update? | reddit.com/r/Unity3D | 2021-08-14
You can use Observables: https://github.com/neuecc/UniRx
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and UnityProject mention: High performance ECS framework for C# without Unity? | reddit.com/r/gamedev | 2021-09-05
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
Free and open-source software that allows users to set animated desktop wallpapers and screensavers.Project mention: The Lively description in MS Store says you can set screensavers. How? | reddit.com/r/LivelyWallpaper | 2021-10-10
Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.Project mention: HP REVERB G2 controllers set up in Unity | reddit.com/r/HPReverb | 2021-04-29
Controller Reverb G2 in Unity · Discussion #9071 · microsoft/MixedRealityToolkit-Unity (github.com)
Run Linux Software Faster and Safer than Linux with Unikernels.
Unity Open Project #1: Chop ChopProject mention: How do you manage your UI flow? | reddit.com/r/Unity3D | 2021-10-15
And you can see Unity Technologies themselves are using it in their example projects: https://github.com/UnityTechnologies/open-project-1/tree/c0577b4b5a4fe8e4eaa54423a25708119b6a6204/UOP1_Project/Assets/Scripts/Events
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]Project mention: LIVE: Otimizando aplicações .NET com MessagePack. | dev.to | 2021-09-22
Biblioteca Nuget para C#
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!Project mention: Has anyone got mobsaki's uieffect's working on mobile? | reddit.com/r/Unity3D | 2021-05-14
Hey! I'm part way through a mobile project and i've used https://github.com/mob-sakai/UIEffect in order to do a bunch (like a bunch!) of UI effects... Off the bat none of the effects seem to work on iOS device, and I'm wondering if it's even possible to get the effects going on mobile... Has anyone passed into this space?
Unity il2cpp reverse engineerProject mention: lldb and ida not working on Unity game | reddit.com/r/jailbreakdevelopers | 2021-07-04
A library for patching, replacing and decorating .NET and Mono methods during runtimeProject mention: Debugging hard to track transform changes. Can I pick your brains on tool design approach? | reddit.com/r/Unity3D | 2021-09-08
For runtime stuff you could use https://github.com/pardeike/Harmony - this is used for stuff like custom game mods (c#) / patching - where you won't write changes directly to dll but want to change them on the fly.
#1 Open Source Unity Networking LibraryProject mention: C++ vs Unity/Unreal | reddit.com/r/gamedev | 2021-10-03
I'm using Unity and I'm quite happy. Unreal is also a very powerful engine but I don't have enough experience with it to give a recommendation. You should be aware that Unity's native support for multiplayer is not great (understatement) but there are many free or commercial libraries that should fill the gap. One example of good open source multiplayer library is Mirror. I haven't used it myself yet but I'm planning to use it. Photon is also a good library but it's commercial.
Unified Realtime/API framework for .NET platform and Unity.Project mention: Networking lib/framework for multiplayer servers ? | reddit.com/r/csharp | 2021-10-03
A fully-featured deformer system for Unity. (by keenanwoodall)Project mention: Mesh bending | reddit.com/r/Unity3D | 2021-05-08
Provides an efficient allocation free async/await integration for Unity.Project mention: Async / Await is coroutines hot sister. A quick intro! | reddit.com/r/Unity3D | 2021-10-09
GitHub for UnityProject mention: Alternatives to GitHub for Unity plugin? | reddit.com/r/Unity3D | 2021-10-09
An advanced ocean system implemented in Unity3DProject mention: My sailing sim game releases tomorrow (early access), just finished the gameplay trailer | reddit.com/r/Unity3D | 2021-10-13
Thanks! I'm using the Crest ocean asset for the water visuals and physics, so I can't take credit for that, though it took a lot of work tweaking all the various settings etc to get it to look like this.
Infinitely Fast Deserializer for .NET, .NET Core and Unity.
Unity Node Editor: Lets you view and edit node graphs inside UnityProject mention: Is there an asset that adds visual scripting to an in-game level editor (for VR)? | reddit.com/r/Unity3D | 2021-08-24
I’ve just finished implementing something sort of like that, and xNode provides node functionality that I found really useful.
Another fucking c# Steamworks implementationProject mention: Distributing DLC through Steam | reddit.com/r/gamedev | 2021-01-15
Depending on how you check various things, I'd recommend you use Facepunch.Steamworks which is free and available here: https://github.com/Facepunch/Facepunch.Steamworks
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.Project mention: Question about Updating Unity | reddit.com/r/unity | 2021-02-05
The only two packages I have on is TextMesh Pro, and a UI Particle package (This one: Mob Sakai Particle Effect For UGUI)
:books: Library of all kind of scripts, snippets & shaders for UnityProject mention: Can somebody explain me how to implement this with Unity | reddit.com/r/Unity3D | 2021-01-12
Maybe you want GL Lines
What are some of the best open-source Unity projects in C#? This list will help you:
|9||MessagePack for C# (.NET, .NET Core, Unity, Xamarin)||3,577|
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