Top 23 C# Unity Projects
-
ILSpy
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Perhaps decompiling with ILSpy? https://github.com/icsharpcode/ILSpy
-
ml-agents
Unity Machine Learning Agents Toolkit
ML Agents in Unity. Example, Snake: https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Learning-Environment-Examples.md#gridworld
-
Uno Platform
Pixel-Perfect Multi-Platform Applications with C# and XAML. Build single-codebase applications for Windows, Web, Linux, macOS, iOS and Android with open-source Uno Platform. Fluent and Material design included in-the-box. Try now via 3 min tutorial.
-
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Project mention: Persona 5 Strikers Soundtrack -- Just a Heads Up | reddit.com/r/Persona5 | 2021-02-23 -
Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
- Entitas
-
UniRx
Reactive Extensions for Unity
https://github.com/neuecc/UniRx >> MicroCoroutine and how it looks in profiler
-
MixedRealityToolkit-Unity
Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.
Project mention: App to teach about all the different gestures for the Hololens 2 | reddit.com/r/HoloLens | 2021-02-22You can install this one MixedRealityToolKit there is an example of most of the functionalities, like gestures, eye tracking, voice and more
-
MessagePack for C# (.NET, .NET Core, Unity, Xamarin)
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Project mention: Does this game's license say I can make copies and give it out for free? | reddit.com/r/legaladvice | 2021-02-24 -
Scout
Get performance insights in less than 4 minutes. Scout APM uses tracing logic that ties bottlenecks to source code so you know the exact line of code causing performance issues and can get back to building a great product faster.
-
lively
Free and open-source software that allows users to set animated desktop wallpapers and screensavers.
Project mention: SimCity4 but Vaporwave || Clip made with circuit bent analog video gear and music from AUTO | reddit.com/r/Vaporwave | 2021-02-24Download lively to be able to set videos as animated wallpapers on Windows. Then download this video using redditsave.com.
-
open-project-1
Unity Open Project #1: Chop Chop
Unity also started a thing called Open Projects - https://github.com/UnityTechnologies/open-project-1 - you could try and join in with that or at least have a look through there source code and read the blog posts about why they've made certain choices.
-
Zenject
Dependency Injection Framework for Unity3D
-
Il2CppDumper
Unity il2cpp reverse engineer
Project mention: [HELP] I don't have a Phasmophobia_Data\Managed folder | reddit.com/r/REGames | 2021-01-13The tool is https://github.com/Perfare/Il2CppDumper But I'm not sure it uses il2cpp, you have to check by yourself (i think there is a folder/file named il2cpp ?), I guess if you have no assembly it does because it one of the most popular option for Unity games.
-
Harmony
A library for patching, replacing and decorating .NET and Mono methods during runtime
Rimworld mods are c# generally, there are lua preprocessors but these aren't official, just mods themselves, normally a library like https://github.com/pardeike/Harmony is used if you want to change some core function in the games files, this is also how it's done in the game Outward(Unity) where there is no modding support at all, and quite a few other well known games.
-
Mirror
#1 Open Source Unity Networking Library
Hi, I guess you are talking about the network solution (https://github.com/vis2k/Mirror)
-
Unity
GitHub for Unity (by github-for-unity)
View on GitHub
-
ZeroFormatter
Infinitely Fast Deserializer for .NET, .NET Core and Unity.
-
crest
An advanced ocean system implemented in Unity3D (by wave-harmonic)
I personally haven't used this but I found it some time ago: https://github.com/wave-harmonic/crest It's for stimulating oceans so it's as good as it gets in terms of size. :D I event think there is paid version of this on asset store, probably has more features tho.
-
UIWidgets
UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
Unity actually has the UIWidgets package which is based on Flutter. I'd highly recommend sticking to that; even using native Android with Unity is kind of a pain in the ass since you need to export your Unity project and build the project in Android Studio any time you want to test interaction between the UI and the game.
-
UniTask
Provides an efficient allocation free async/await integration for Unity.
This is an asynchronous method implemented with UniTask. UniTask is much easier than coroutines to implement asynchronous operations. This method uses synchronous methods of NamedPipe because Unity doesn't implement the asynchronous versions. They don't cause any errors in compilation but result in errors at runtime.
-
Facepunch.Steamworks
Another fucking c# Steamworks implementation
Depending on how you check various things, I'd recommend you use Facepunch.Steamworks which is free and available here: https://github.com/Facepunch/Facepunch.Steamworks
-
xNode
Unity Node Editor: Lets you view and edit node graphs inside Unity
Project mention: Made a Voxel Engine with procedural generation stuffs | reddit.com/r/Unity3D | 2021-02-14https://github.com/Siccity/xNode check it and its docs
-
UtinyRipper
GUI and API library to work with Engine assets, serialized and bundle files
Project mention: So I got Outer Wilds working with OpenGL... kind of (disorientation warning, more details in comments) | reddit.com/r/outerwilds | 2021-01-22Using the libraries AssetsTools.NET and uTinyRipper to deal with Unity asset bundles and HLSLcc and its wrapper HLSLccWrapper to convert the shaders themselves, I created a working prototype called GraphicsAdder that takes a Windows Steam installation of Outer Wilds and produces copies of its files that work with both Direct3D and OpenGL. By adding some flags to Launch Options in Properties, you can switch between the two at launch!
-
UnityLibrary
:books: Library of all kind of scripts, snippets & shaders for Unity
Project mention: Can somebody explain me how to implement this with Unity | reddit.com/r/Unity3D | 2021-01-12Maybe you want GL Lines
-
ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
The only two packages I have on is TextMesh Pro, and a UI Particle package (This one: Mob Sakai Particle Effect For UGUI)
Index
What are some of the best open-source Unity projects in C#? This list will help you:
Project | Stars | |
---|---|---|
1 | ILSpy | 12,032 |
2 | ml-agents | 10,560 |
3 | AssetStudio | 5,413 |
4 | Entitas-CSharp | 4,873 |
5 | UniRx | 4,866 |
6 | MixedRealityToolkit-Unity | 4,126 |
7 | MessagePack for C# (.NET, .NET Core, Unity, Xamarin) | 3,180 |
8 | lively | 3,045 |
9 | open-project-1 | 2,949 |
10 | Zenject | 2,543 |
11 | Il2CppDumper | 2,508 |
12 | Harmony | 2,360 |
13 | Mirror | 2,138 |
14 | Unity | 2,093 |
15 | ZeroFormatter | 2,092 |
16 | crest | 2,019 |
17 | UIWidgets | 1,820 |
18 | UniTask | 1,602 |
19 | Facepunch.Steamworks | 1,574 |
20 | xNode | 1,547 |
21 | UtinyRipper | 1,476 |
22 | UnityLibrary | 1,367 |
23 | ParticleEffectForUGUI | 1,353 |