ziglua
Odin
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ziglua | Odin | |
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4 | 84 | |
186 | 5,641 | |
- | 5.7% | |
8.8 | 9.9 | |
10 days ago | 4 days ago | |
Zig | Odin | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ziglua
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Zig's Curious Multi-Sequence for Loops
I’ve absolutely had satisfaction with my several personal projects written in Zig. And based on an imperfect measurement (GitHub stars) I have also had moderate success in making something useful. It’s a terminal fuzzy finder [0]. I also maintain a Zig Lua bindings package [1], and I’m working on a port of an old Macintosh game [2].
Zig is exactly what I want out of a language though, so take my opinion with a grain of salt :)
[0]: https://github.com/natecraddock/zf
[1]: https://github.com/natecraddock/ziglua
[2]: https://github.com/natecraddock/open-reckless-drivin
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How's the current story with Zig in terms of dependancy management and build repeatability?
Zig has a build system (the zig build command) that uses a build.zig file to compile a project. With a git submodule you just add the directory as a package in the build.zig file. Depending on the dependency, there might be a few more steps. For example, for my ziglua library requires adding the package path (so you can @import the zig sources), and also calling the link function which compiles the Lua C source and links with the Zig project.
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Zig is becoming more production-worthy - zigmonthly
ziglua was released, which "takes advantage of Zig's features to make it easier and safer to interact with the Lua API."
- natecraddock/ziglua: Zig bindings for the Lua C API
Odin
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Zig, Rust, and Other Languages
There's also Odin[0] too. I tried using them all and Odin was pretty nice. Nim is also good too but a lot more features.
But - I concluded that language matters a lot less compared to APIs. Yes, the language should have enough good features to let the programmers express themselves, but overall well designed APIs matter a lot more than language. For example -tossing most of the C stdlib and following a consistent coding style (similar to one described here -[1]), with using Arenas for memory allocation, I can be just as productive in C.
[0] - https://odin-lang.org
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Odin Programming Language
I highly recommend looking at:
* The Overview: <https://odin-lang.org/docs/overview/>
* examples/demo: <https://github.com/odin-lang/Odin/blob/master/examples/demo/...>
As for the first example: a basic lexing example is probably boring, but it does show some basic ideas of what the language is about. If people want to write better examples or just reorder the current ones, please feel free to make an issue or PR on the website's GitHub page: <https://github.com/odin-lang/odin-lang.org>.
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babel tree
I use Odin primarily, it’s C-level but pascal/Go syntax and inspiration https://odin-lang.org/
- Botlib: Telegram Bots in C by Antirez
- "Odin is a general-purpose programming language with distinct typing built for high performance, modern systems and data-oriented programming."
- Austral Programming Language
- Small Joys with Odin
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Can't decide what engine/library/framework I want to master
Website: https://odin-lang.org/
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Download Odin and get started today! Includes binding to popular video game libraries
Get it from the website: https://odin-lang.org/ -- Odin includes bindings to popular gamedev libraries & APIs such as Raylib, SDL, DirectX, OpenGL and Vulkan.
- Check this odin file out for a demo of many of the language's features. It comes with the compiler inside the examples folder. I refer to it all the time when I need to figure out how to do something.
What are some alternatives?
cosmic - A platform for computing and creating applications.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
zigimg - Zig library for reading and writing different image formats
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
zf - a commandline fuzzy finder designed for filtering filepaths
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
open-reckless-drivin - A work-in-progress open source reimplementation of the classic Macintosh shareware game Reckless Drivin'
rust - Empowering everyone to build reliable and efficient software.
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Beef - Beef Programming Language
bevy - A refreshingly simple data-driven game engine built in Rust
Jai-Community-Library - Tutorials and Cheatsheet for Jai, written by its community