ziglua VS open-reckless-drivin

Compare ziglua vs open-reckless-drivin and see what are their differences.

ziglua

Zig bindings for the Lua C API (by natecraddock)

open-reckless-drivin

A work-in-progress open source reimplementation of the classic Macintosh shareware game Reckless Drivin' (by natecraddock)
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ziglua open-reckless-drivin
4 1
186 39
- -
8.8 6.3
10 days ago 3 months ago
Zig Zig
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ziglua

Posts with mentions or reviews of ziglua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-27.
  • Zig's Curious Multi-Sequence for Loops
    10 projects | news.ycombinator.com | 27 Feb 2023
    I’ve absolutely had satisfaction with my several personal projects written in Zig. And based on an imperfect measurement (GitHub stars) I have also had moderate success in making something useful. It’s a terminal fuzzy finder [0]. I also maintain a Zig Lua bindings package [1], and I’m working on a port of an old Macintosh game [2].

    Zig is exactly what I want out of a language though, so take my opinion with a grain of salt :)

    [0]: https://github.com/natecraddock/zf

    [1]: https://github.com/natecraddock/ziglua

    [2]: https://github.com/natecraddock/open-reckless-drivin

  • How's the current story with Zig in terms of dependancy management and build repeatability?
    2 projects | /r/Zig | 30 Jul 2022
    Zig has a build system (the zig build command) that uses a build.zig file to compile a project. With a git submodule you just add the directory as a package in the build.zig file. Depending on the dependency, there might be a few more steps. For example, for my ziglua library requires adding the package path (so you can @import the zig sources), and also calling the link function which compiles the Lua C source and links with the Zig project.
  • Zig is becoming more production-worthy - zigmonthly
    6 projects | /r/stephentest | 4 Jul 2022
    ziglua was released, which "takes advantage of Zig's features to make it easier and safer to interact with the Lua API."
  • natecraddock/ziglua: Zig bindings for the Lua C API
    1 project | /r/Zig | 19 Jun 2022

open-reckless-drivin

Posts with mentions or reviews of open-reckless-drivin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-27.
  • Zig's Curious Multi-Sequence for Loops
    10 projects | news.ycombinator.com | 27 Feb 2023
    I’ve absolutely had satisfaction with my several personal projects written in Zig. And based on an imperfect measurement (GitHub stars) I have also had moderate success in making something useful. It’s a terminal fuzzy finder [0]. I also maintain a Zig Lua bindings package [1], and I’m working on a port of an old Macintosh game [2].

    Zig is exactly what I want out of a language though, so take my opinion with a grain of salt :)

    [0]: https://github.com/natecraddock/zf

    [1]: https://github.com/natecraddock/ziglua

    [2]: https://github.com/natecraddock/open-reckless-drivin

What are some alternatives?

When comparing ziglua and open-reckless-drivin you can also consider the following projects:

cosmic - A platform for computing and creating applications.

minivmac4ios - Mini vMac for iOS

zigimg - Zig library for reading and writing different image formats

zf - a commandline fuzzy finder designed for filtering filepaths

Odin - Odin Programming Language

CPython - The Python programming language

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.