zapquaker
Get all zapquake combinations to destroy a building, according to your spell levels. (by Bryght7)
hey
Hey is a decentralized and permissionless social media app built with Lens Protocol 🌿 (by heyxyz)
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zapquaker | hey | |
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42 | 1 | |
48 | 22,410 | |
- | 0.9% | |
4.5 | 10.0 | |
19 days ago | 3 days ago | |
TypeScript | TypeScript | |
MIT License | GNU Affero General Public License v3.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zapquaker
Posts with mentions or reviews of zapquaker.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-10.
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Can 8 lvl.1 quake spells get the 3 ad down?
Zapquake Clash of Clans Calculator - Zapquaker
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Before this, it takes 4 EQ + 5 zap to take on max TH14 eagle.. Now: 💀
It can still be destroyed by the combination of 5z + 4eq. The Calculator was updated
- How to 3 star th 10
- ZapQuake Guide
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How to beat these opponents
I recommend zap-quakes for the inferno’s. You can check here how much zap and quakes you need. Standard is 4+1 per inferno but since the inferno’s aren’t maxed it might be 3+1.
- Valkyrie is The Worst Super Troop
- Inferno Vs Lightning Spell
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I took a long break from wars and forgot all the zap/quake strats. Will 4 zaps at each x and a quake in each brown ring clear that area?
here ya go https://zapquaker.netlify.app
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How to attack UP - CWL edition (with examples!)
Continuing on the topic of the Flinger, zap-quake is always a good support. Usually, every side of the base will be guarded by at least one defense that outranges the Flinger. Consider zapping it. Check with the calculator if you are unsure if your zaps will take it out. A flinger will, if you manage to keep it going for the full duration, usually account for 15-25% of the base. The Yeti's inside (or Valks/Super Barbs) will clean up the trash that the fire misses.
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Why is this even a challenge?
Army comp: count sneakies for TH takedown (take 1 jump, 1 invis, a haste if the TH is deep into the base). Then, add 1 for each collector, 2 for storages on the edge and 3 for storages a little deeper. Take like 7-8 extra for insurance. Usually will be 40-ish for offset TH, 50-ish for deep TH. Use zapquaker for the zaps and quake for the bow. I generally take 2 ice golems, a golem and if I can fit it, a PEKKA. Headhunters are worth considering if you enter into a hero. Obviously take wallbreakers if needed. Also be on the lookout for free buildings with archers or minions. You'll usually have 2 spells for the Sui, take either freezes or a rage. Don't worry about CC unless you enter into it, then consider bringing a poison.
hey
Posts with mentions or reviews of hey.
We have used some of these posts to build our list of alternatives
and similar projects.