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Army comp: count sneakies for TH takedown (take 1 jump, 1 invis, a haste if the TH is deep into the base). Then, add 1 for each collector, 2 for storages on the edge and 3 for storages a little deeper. Take like 7-8 extra for insurance. Usually will be 40-ish for offset TH, 50-ish for deep TH. Use zapquaker for the zaps and quake for the bow. I generally take 2 ice golems, a golem and if I can fit it, a PEKKA. Headhunters are worth considering if you enter into a hero. Obviously take wallbreakers if needed. Also be on the lookout for free buildings with archers or minions. You'll usually have 2 spells for the Sui, take either freezes or a rage. Don't worry about CC unless you enter into it, then consider bringing a poison.