z80-playground-cpm-fat
p5.js
z80-playground-cpm-fat | p5.js | |
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3 | 233 | |
10 | 20,905 | |
- | 0.7% | |
0.0 | 9.9 | |
almost 2 years ago | 5 days ago | |
Assembly | JavaScript | |
GNU General Public License v3.0 only | GNU Lesser General Public License v3.0 only |
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z80-playground-cpm-fat
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Late 70s and 80s: forget BASIC, we had Pascal and C
Something bespoke.
My code repository contains a link to a youtube channel where the board was discussed, and where I found it randomly. But sadly the upstream site of the provider and the (useful) forums it hosted are gone unless you use the wayback machine:
https://github.com/skx/z80-playground-cpm-fat
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Turbo Pascal Turns 40
That's what I remember too.
I briefly documented how to run Turbo Pascal 3.00A on a CP/M system a while back:
https://github.com/skx/z80-playground-cpm-fat/blob/main/TURB...
I'm doing that on a single-board Z80-based system, and it has to be said that writing pascal is a pleasure on such a machine. 64k of memory, and yet code compiles to real executables "instantly".
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submit for cp/m 2.x?
This is a copy of CP/M running on a single-board computer. Source code I'm using is here.
p5.js
- P5.js: Online Canvas Programming
- Coming Home From the South Pole
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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My Google Play Developer account has been terminated
I thought it could be funny to use the javascript version of it https://p5js.org/ in a web page and then wrap it in a Unity app, since Unity was and is the environment I use for making apps.
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Repetition can make you loopy!: Intro to JavaScript Loops
In this last section, I'll be creating some visual examples to show how helpful loops can be. I'll be using p5js, a JavaScript library with functionality for creative coding. That being said, I'll try to give a condensed version of the functions being utilized in the following examples.
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G9.js: Automatically Interactive Graphics
I was curious too, took a little bit of digging :)
"the original domain of [P]rocessing was proce55ing.net, so people used to sometimes refer to processing as proce55ing or P5 or p5 for short. they still do sometimes. p5.js is a reference to that."
from https://github.com/processing/p5.js/issues/2443
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[OC] Monthly Performance of the S&P 500: 94 Years in 1 Video.
Sketch.js - https://p5js.org/
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Ask HN: How to teach a kid of 15 Linux and programming
> how do I get him learning programming in a fun way?
Processing / P5.js can be pretty fun to learn. You use a real programming language to create art and animations. With little code you can get a circle on the screen, then making it move, then following your mouse, then adding other shapes, then changing colour depending on some event… It’s conductive to experimentation and a way to gradually introduce concepts.
https://processing.org/
https://p5js.org/
https://thecodingtrain.com/
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[OC] I created a simple, free waveform and genre visualizer for your top ten Spotify songs, a few samples below and link to the tool in the comments!
Then I used p5js to create the 'art' itself, really user friendly coding framework with lots of resources online! If you want to get into coding, that is a really great entry point with Daniel Schiffman's coding train videos on YT!
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Different texture types
Posted an issue for it that u guys can check out here: https://github.com/processing/p5.js/issues/6166
What are some alternatives?
sjasmplus - Command-line cross-compiler of assembly language for Z80 CPU.
three.js - JavaScript 3D Library.
cpmish - An open source sort-of CP/M 2.2 distribution.
paper.js - The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @lehni & @puckey
ti84-forth - A Forth implementation for the TI-84+ calculator.
fabric.js - Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser
amstrad-diagnostics - Diagnostics program for the Amstrad CPC.
two.js - A renderer agnostic two-dimensional drawing api for the web.
TurboPascalDOSPassword
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
K666 - K666 is forum discussion software, this is an attempt to write the Free version FreeK666 without violating copyright
heatmap.js - 🔥 JavaScript Library for HTML5 canvas based heatmaps