yodk VS Starbase-Nav-Suite

Compare yodk vs Starbase-Nav-Suite and see what are their differences.

yodk

Development Kit for Starbase's ingame programming language YOLOL (by dbaumgarten)

Starbase-Nav-Suite

An integration and minor tweaking of community tools such as ISAN, Waypoints, Compass, Autopilot, Approach, Autonomy, and my own asteroid avoidance, vectored speedometer, anti-drift system, and inertial navigation framework. (by Thaccus)
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yodk Starbase-Nav-Suite
2 11
55 16
- -
0.0 7.9
about 1 year ago 9 months ago
Go
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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yodk

Posts with mentions or reviews of yodk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-13.

Starbase-Nav-Suite

Posts with mentions or reviews of Starbase-Nav-Suite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-28.
  • NavSuite Update
    1 project | /r/starbase | 22 Sep 2022
    Here is a link to the file and a very slowly improving wiki. Note that I did not make about 50% of the software in this package, I just made them all play nice together and put a pretty bow on them. I have provided links to the original projects in the readme on the front page. If I missed anything, you have any questions, or you want to make a contribution you can contact me here, via the starbase discord, or using the issue system in github.
  • What to come back for?
    2 projects | /r/starbase | 28 Aug 2022
    It's like yours, but in stead of cargo lock frames it uses a laser designator and sensor and does all speeds in all directions without being as huge as a max speed omnidirectional CLF speedometer needs to be. Check it out here and the AAS/EmergencyStop/StrafeArrest stuff here.
  • Does FCU not compensate for YOLOL input?
    1 project | /r/starbase | 28 Jul 2022
  • Material Point Scanner delay before scanning
    1 project | /r/starbase | 3 Jun 2022
    I have the delay tracked back to march 14-15th. Scanning worked differently before that and fast scanners were possible, though even then I used something similar to today's versions.
  • Was there a secret update in the last 48 hours?
    1 project | /r/starbase | 17 Dec 2021
    With regards to asteroids and AAS: I have had my ship avoid asteroids well before it notifies me that it is avoiding, but well after it should have started(code here) which seems fucking insane. On top of that, when it does this odd pre-avoid, it does it at thrust rates that are way less aggressive than when I'm sure the code is working. Other times the code works but another issue(mentioned below) forces the ship off course and the AAS has to compensate and sometimes does so poorly. But the truth is I have nothing to compare it against to know if this is a me thing or not or in any way related to your thing. Show me what you are working with. Code and videos of working and not if you can.
  • Why wont my ship strafe when moving forward?
    1 project | /r/starbase | 9 Dec 2021
    Might try a different asteroid avoidance to see if it is a script problem or a ship problem. This is what I use currently. https://github.com/Thaccus/Starbase-Nav-Suite
  • Compass v1.2 release & the Future of Compass
    1 project | /r/starbase | 5 Dec 2021
    This update fixes a rounding bug with the compass display. Previously the center of the display was off it's target by 0.5 characters of the display. If you are using the modified compass versions of Thaccus' Starbase-Nav-Suite you already have the bug fix and don't need to update.
  • yolol help
    1 project | /r/starbase | 1 Dec 2021
    I'm using the AAS from Thaccus's NavSuite https://github.com/Thaccus/Starbase-Nav-Suite and I want to add diagonal movements. His syntax is all sophistomicated if someone can edit it for me please. UDLR setup currently is:
  • Varta Olympus luxury Hauler/transporter (reupload for more/better images)
    1 project | /r/starbase | 11 Oct 2021
    Use a Navigation Suite vs Vanilla ISAN: https://github.com/Thaccus/Starbase-Nav-Suite
  • Integrated Navigation Package
    1 project | /r/starbase | 30 Sep 2021
    I have taken some of the standard navigation tools and reworked them to all use the same data. Three receivers and 15ish chips gets you Waypoints, Compass, Autopilot, AAS, and some other goodies like approach and scan. All of this is in a (hopefully) muggle-proof module that you can drop into your builds.

What are some alternatives?

When comparing yodk and Starbase-Nav-Suite you can also consider the following projects:

Yolol - Emulator for the YOLOL Language

Starbase - Starbase projects managed by RustyDawwwg

kubefwd - Bulk port forwarding Kubernetes services for local development.

skyscan - Location and velocity information system for the game Starbase

Yolol.IL - An IL compiler for the Yolol language

AnalogWASD-2 - TARGET scripting software to PWM HOTAS inputs into Duty Cycle timed keypresses.

yoloxide - A rust implementation of the yolol language from the upcoming game Starbase

starbase-ships - Blueprints and manuals for some ships for the game Starbase by Frozenbyte. Designed by EGOTech.

advent-of-code-2021 - Advent of Code 2021 https://adventofcode.com/2021

Yazur - A YOLOL interpreter with multi-chip support for testing out your planned starbase ideas. Currently used as the backend behind the code snippet editors on Pasukaru's Yolol tutorial website "Yolol.info" (linked)

terragrunt - Terragrunt is a thin wrapper for Terraform that provides extra tools for working with multiple Terraform modules.