yaep | resvg | |
---|---|---|
1 | 18 | |
131 | 2,528 | |
- | - | |
0.0 | 9.1 | |
about 2 years ago | 5 days ago | |
SWIG | Rust | |
GNU General Public License v3.0 or later | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
yaep
Posts with mentions or reviews of yaep.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-02.
resvg
Posts with mentions or reviews of resvg.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-13.
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Options for SVG / Text rendering on 2D pixel buffer
I've seen resvg as a potential pick, but it feels huge and seems to be importing skia, which itself is a whole rendering engine. Furthermore, I have no idea if I can pass my own 2D buffer to resvg and let it draw to it.
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png crate gets an ultrafast compression mode, up to 4x faster decompression
For example, when converting vector SVG images to raster PNG images with resvg, most of the time is spent compressing the PNG image. This is a lot of wasted work if we just want to read the image instead of transferring it over the network! The fast compression mode eliminates all this wasted work, resulting in huge performance and efficiency gains.
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Is coding in Rust as bad as in C++? A practical comparison
Just as a point of reference, I have a ~75KLOC project (includes dependencies) called resvg which takes just 4s in the debug mode and 8s in the release mode to build on M1 Pro.
- Forma: An efficient vector-graphics renderer
- Inkscape 1.2.2 Released
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Good example of high performance Rust project without unsafe code?
resvg is very fast, although the performance depends on the exact SVG you feed it - sometimes faster than librsvg, sometimes slower (although librsvg is also written in Rust now, it does use unsafe while resvg doesn't)
- Resvg- a fast, small, portable SVG rendering library in rust
- resvg: pure-Rust SVG rendering library designed for edge cases
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How to run this Rust project?
So I am absolutely clueless about Rust and just installed it an hour ago to use this tool called "usvg" https://github.com/RazrFalcon/resvg/tree/master/usvg
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I think more Rust devs should focus more on rewriting software that is prone to exploitation
So, all you gotta do is rewrite the parsers. Funny you mention librsvg because there is a library called resvg that has a thumbnailer implementation for Windows Explorer. https://github.com/RazrFalcon/resvg
What are some alternatives?
When comparing yaep and resvg you can also consider the following projects:
ttf-parser - A high-level, safe, zero-allocation TrueType font parser.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
miniz_oxide - Rust replacement for miniz
canvas2svg - Translates HTML5 Canvas draw commands to SVG
simple-simd - Simple SIMD types for Rust, primarily for x86 AVX2
svgomg - Web GUI for SVGO
fast-float-rust - Super-fast float parser in Rust (now part of Rust core)
vtracer - Raster to Vector Graphics Converter
gearley - An Earley parser engine in Rust.
lib2geom
image-png - PNG decoding and encoding library in pure Rust
bevy - A refreshingly simple data-driven game engine built in Rust