xe
blender_gnu_parallel_render
xe | blender_gnu_parallel_render | |
---|---|---|
2 | 2 | |
170 | 2 | |
- | - | |
4.1 | 0.0 | |
3 months ago | over 4 years ago | |
C | Shell | |
- | - |
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xe
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Ripgrep 14 Released
I’ll also throw in Leah Neukirche ‘s xe as a better alternative to xargs: https://github.com/leahneukirchen/xe
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GNU Parallel, where have you been all my life?
I also recommend checking out `xe`: https://github.com/leahneukirchen/xe
It’s like xargs with sane defaults and a couple tricks of its own.
blender_gnu_parallel_render
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GNU Parallel, where have you been all my life?
I use GNU Parallel to render Blender videos distributed by a bunch of nodes https://github.com/tfmoraes/blender_gnu_parallel_render
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An Opinionated Guide to Xargs
I used Parallel to distribute the rendering of a little Blender animation It worked very well.
https://github.com/tfmoraes/blender_gnu_parallel_render/blob...
What are some alternatives?
PPSS - Parallel Processing Shell Script
task-spooler - A scheduler for GPU/CPU tasks
progress - A simple-text subtask progress standard and accompanying utilities
dotfiles - Bash, Python, IPython scripts, and userspace configuration https://westurner.org/dotfiles/
wrk2 - A constant throughput, correct latency recording variant of wrk
fish-shell - The user-friendly command line shell.
pash - PaSh: Light-touch Data-Parallel Shell Processing
svntogit-community - Automatic import of svn 'community' repo (read-only mirror)
bu - B)asic|But-For U)tility Code/Programs (in Nim & Often Unix/POSIX/Linux Context)
shell - A Nim mini DSL to execute shell commands
script - Making it easy to write shell-like scripts in Go
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).