xbattleai
tgstation
xbattleai | tgstation | |
---|---|---|
1 | 120 | |
2 | 1,604 | |
- | 1.4% | |
10.0 | 10.0 | |
over 9 years ago | 1 day ago | |
C | DM | |
GNU General Public License v3.0 only | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xbattleai
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Ask HN: Favourite Open Source Game?
XbattleAI did a TCP connection version, I can't remember if it was good enough. See. https://github.com/robertjschulz/xbattleai
The closed source javascript game https://generals.io is a good simplification of XBattle, I've seen one OSS server reimplementation of it.
If you can find the code fir Europa I'm interested, I think it was released as OSS but I couldn't find it when looking around.
tgstation
- Year old singularity bug fixed
- Lavaland potentially being axed from TG
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TG Spriter updates crate sprites, people overwhelmingly dislike it, it gets merged anyways, chaos ensues on the discord.
How to do a good respriting: https://github.com/tgstation/tgstation/pull/75715
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Any fun/simple ways I can kill someone """accidentally""" / Make it look like an accident? (tg)
The gib was present in https://github.com/tgstation/tgstation/pull/7124 in january 16 2015. It was removed in https://github.com/tgstation/tgstation/pull/7562 in february 24 2015, by the same contributor. "Strange Reagent revival was changed. It now won't gib but won't do anything above a 100 BRUTE or BURN threshold." It was a very different dev/game environment at that time, and I can't seem to pull any more conversation on the matter. I doubt it was "too metagamey" to have a reagent that gibbed someone for having over 80 brute or burn, but it's certainly not a modern decision.
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I found an old drive of 165 songs for the music system (midi-to-piano). You can't find these on the wiki.
Download the tgstation codebase here (don't worry, you don't have to fiddle with code at all)
- Can someone send me the sound effect of a character running into a wall on a skateboard?
- For a brief period of time, stun batons were gated behind Red Alert on TG, effectively removing one of the main sources of stamina damage from security's arsenal. The results were what you'd expect.
- Stunbatons can now only be used during Red Alerts by optimumtact · Pull Request #73492 · tgstation/tgstation
- Soviet tide confirmed
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whats the best way to get to burden level 9
the new Chaplin thing for the suffering sect whats the easiest way? https://github.com/tgstation/tgstation/pull/71566
What are some alternatives?
Fable: F# |> BABEL - F# to JavaScript, TypeScript, Python, Rust and Dart Compiler
goonstation - Repository for the Goonstation branch of SS13
crawl - Dungeon Crawl: Stone Soup official repository
austation - AuStation is an Australian SS13 server run by Australians, for Australians.
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
goonstation-r4407 - The classic revision 4407 that spawned modern SS13.
OpenLara - Classic Tomb Raider open-source engine
Baystation12 - Baystation's flavor of Space Station 13
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
BeeStation-Hornet - 99.95% station. 0.05% bees
SRB2 - SRB2 2.2 Public
Citadel-Station-13 - Repo for the original Citadel Station build that originated from /tg/ code.