xash3d VS panther_sdl2

Compare xash3d vs panther_sdl2 and see what are their differences.

xash3d

DEPRECATED in favor of https://github.com/FWGS/xash3d-fwgs. Only bugfixes are accepted. (by FWGS)

panther_sdl2

SDL2 version 2.0.3 for Mac OS X 10.3.9 Panther and Mac OS X 10.4 Tiger PowerPC. (by alex-free)
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xash3d panther_sdl2
8 4
434 13
- -
0.0 0.0
almost 5 years ago almost 3 years ago
C C
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

xash3d

Posts with mentions or reviews of xash3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-19.

panther_sdl2

Posts with mentions or reviews of panther_sdl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-19.
  • Trying to build xash3d on 10.4 Tiger (PPC)
    3 projects | /r/PowerPC | 19 Jul 2022
    Hello all, after seeing this video https://www.youtube.com/watch?v=9SSsE1LcrUI&t=24s and getting exicted plus im on vacation of my job, I have tried to build xash3d from the source code multiple times in two powerbooks (g4 12" and g4 15") running Tiger and failed, the most recent one was failed when it reached 100% of the build during" Linking C shared library "libxash.dylib" I installed brew and tried to avoid macports (xcode 2.5 required anyways). here what I have done at this point: -get sld2 from Alex_free https://github.com/alex-free/panther_sdl2 (2.0.3) -install brews "brew install gcc6 git binutils" -An "archived" version of the Build and running from archive.org https://web.archive.org/web/20200905061636/https://github.com/FWGS/xash3d/wiki/Building-and-running -get hlsdk dev : git clone https://github.com/FWGS/vgui-dev hlsdk/
  • Is it possible to build modern MAME using SDL 1.2?
    1 project | /r/MAME | 3 Dec 2021
    I have an old Powerbook with 10.4 on it. There actually is a version of SDL2 that I can use, but I ran into issues with it when compiling last I tried. I was looking for something to do over the holidays and its not super important anyway. If I can't get it working, I'll look for an older version like superdad2 suggests.
  • I've Ported The Latest IOQuake3 To Mac OS X 10.3.9/10.4.x/10.5.x/10.6.x PowerPC
    1 project | /r/quake | 17 Jun 2021
    SDL 2.0.3. It will even work on 10.3.9 https://github.com/alex-free/panther_sdl2 (use Tiger to build it). Let me know how it goes!
  • I've Ported The Latest IOQuake3 Engine To Mac OS X 10.3.9/10.4.x/10.5.x/10.6.x PowerPC
    1 project | /r/PowerPC | 16 Jun 2021
    The biggest reason Mac OS X 10.5.0 was the minimum is because SDL 2 never supported Tiger or Panther. SDL2 also almost immediately dropped PowerPC Leopard support after the first SDL 2.0 release. However, last year I got SDL2 version 2.0.3 working on Mac OS X 10.3.9 and released it as https://github.com/alex-free/panther_sdl2 . I also use Panther SDL2 in other things, like the latest FFplay media player in https://alex-free.github.io/ppcmc7, the YouTube app I work on.

What are some alternatives?

When comparing xash3d and panther_sdl2 you can also consider the following projects:

xash3d-fwgs - Xash3D FWGS engine.

vgui-dev - vgui_support dependencies