corpus
QuakeBotArchive
corpus | QuakeBotArchive | |
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2 | 9 | |
26 | 176 | |
- | - | |
8.9 | 8.0 | |
3 months ago | 3 months ago | |
Dockerfile | ||
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
corpus
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I made a Whitespace interpreter in Go and I'd love some feedback!
I've evaluated many different Whitespace implementations, so I can give some comparative and spec compliance feedback.
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Archive and genealogy of all Quake 1 bots
Reminds me of my Whitespace Corpus, especially the table in the README. I cataloged all known implementations of the Whitespace programming language, including interpreters, compilers, and programs. I recorded detailed information about each in projects.json, then generate the table and other documents.
https://github.com/wspace/corpus
QuakeBotArchive
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Archive of 240 quake 1 bots
https://github.com/Jason2Brownlee/QuakeBotArchive/blob/main/...
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Source code for Quake 2 rerelease
"Girobot", do you mean the "Gyrobot" by "Gyro Gearloose" [1]?
Also, I believe KQP had ZeusBots included (for reference).
[1] https://github.com/Jason2Brownlee/QuakeBotArchive
- History of the (Quake) Reaper Bot
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Frikbot4 for Quake1
Should I add it to the Quake Bot Archive, or wait for an official distributed release?
- [S] Archive of all Quake 1 bots [Jason2Brownlee]
- Archive and genealogy of all Quake 1 bots
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More complete archive of all Quake 1 bots
Hi, I'm obsessively locating and play-testing all the old Quake 1 bots (Quake C mods) and mirroring the mod files on Github here: https://github.com/Jason2Brownlee/QuakeBotArchive
What are some alternatives?
go.vm - A simple virtual machine - compiler & interpreter - written in golang
quake2-rerelease-dll
tau - A functional interpreted programming language with a minimalistic design.
ezquake-source - main ezQuake source code base
nebula - Compiler for the stack-based Whitespace language with LLVM back end.
quake2-WOD - Weapons Of Destruction mod for Quake II
whitespace-go - ◻️ A Whitespace interpreter written in Go.
freecs - Clean-room Counter-Strike 1.5 in QuakeC, using Nuclide SDK. Previously known as OpenCS! (2016)
freehl - Clean-room reimplementation of Half-Life: Deathmatch and Half-Life (Experimental) in QuakeC.
quake-mod-scarlet - A Quake mod for adding bots, blood, guts, and gore to the game.
quake_authmdl - Authentic Model Improvements for Quake
QuakeOfficialArchive - Archive of all official Quake 1 releases.