omnisharp-roslyn
OmniSharp server (HTTP, STDIO) based on Roslyn workspaces (by OmniSharp)
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worldwildweb-dev-blogs | omnisharp-roslyn | |
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1 | 31 | |
0 | 1,689 | |
- | 0.8% | |
3.6 | 7.9 | |
almost 3 years ago | 23 days ago | |
TypeScript | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
worldwildweb-dev-blogs
Posts with mentions or reviews of worldwildweb-dev-blogs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-01.
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Static Code Analysis for your .NET projects
Which are your favorite static code analysis tools? Please share your thoughts in the comments or create a PR in GitHub.
omnisharp-roslyn
Posts with mentions or reviews of omnisharp-roslyn.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-10-02.
- A Call for Developers – Jellyfin
- Script en C#
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I want to start making my console apps, I only have experience with game dev, where should I start?
Apropos lsp, these two might be interesting, if you haven't yet given up on C#. Again, that should work on many editors, including the evil one at hand. Note how both explicitly name vim, emacs and vscode in their documentation.
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Lunarvim with the unity game engine ?
I've been using Neovim (on Windows, not WSL) with Unity and the Omnisharp LSP smoothly for a while now, and it's definitely possible to have a decent experience. Assuming your config is already setup for LSP, completion, snippets, etc., there are a few Unity/Omnisharp specific workarounds to be aware of:
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Nvim 0.9.1 released (bugfix release)
I solved it using the workaround at the end of this issue thread in omnisharp-roslyn
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Stumped and overwhelmed on how to set up C# LSP
See: https://github.com/OmniSharp/omnisharp-roslyn/issues/2483 for some solutions.
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c# development in; neovim
No, Sematic Tokens has an issue opened for it since Dec 2022, with couple (well, at least one that I have seen) PRs open trying to fix it and some hacking around the issue in the comments, but it's not solved afaik.
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Lunarvim "Invalid character in group name" when editing C# files
Have a Look at this
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Omnisharp completely broken in Neovim v0.9 (M1 Pro)
I think the issue is related to 'Semantic Tokens' introduced in version 0.9 https://github.com/OmniSharp/omnisharp-roslyn/issues/2483
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Has anyone managed to get Neovim and Unity working well together?
I did, but it's a little bit tricky. If you could wait some hours I will share it with you after work. You can take a look at this thread first: https://github.com/OmniSharp/omnisharp-roslyn/issues/2250