wine-pba VS wine-pba

Compare wine-pba vs wine-pba and see what are their differences.

wine-pba

Patches to add a persistent buffer allocator for faster dynamic geometry in Direct3D games. (by acomminos)
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wine-pba wine-pba
2 1
137 -
- -
10.0 -
over 1 year ago -
GNU Lesser General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wine-pba

Posts with mentions or reviews of wine-pba. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-07.

wine-pba

Posts with mentions or reviews of wine-pba. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-07.

What are some alternatives?

When comparing wine-pba and wine-pba you can also consider the following projects:

gentoo-wine-pba - Wine / Wine Staging patchset(s) to add a persistent buffer allocator for faster dynamic geometry in Direct3D games.

PKGBUILDS - FOR ISSUES, PLEASE USE THE CORRESPONDING SUBPROJECT ISSUE TRACKER - Some pkgbuilds and stuff. Please don't target release tags and always use current. The PKGBUILDs are meant to be retro-compatible. Kernels are the exception.