windy VS nim-gamepad

Compare windy vs nim-gamepad and see what are their differences.

windy

Windowing library for Nim using OS native APIs. (by treeform)

nim-gamepad

Cross-platform gamepad library for nim (by konsumer)
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windy nim-gamepad
5 3
111 7
- -
4.7 6.9
6 months ago 12 months ago
Nim C
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

windy

Posts with mentions or reviews of windy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-11.
  • Show HN: C-ocoa, Write iOS/macOS apps in any language, with a generated C API
    3 projects | news.ycombinator.com | 11 Sep 2023
    Interesting project, though I'd rather just use Obj-C. I guess if you wanna use it in something like JavaScript or Lua it'd make sense to have C as a bindi g layer.

    > https://gamepipeline.org/betray.html

    Interesting, I've been using a similar project for Nim lately: https://github.com/treeform/windy

    It's surprising how simple Obj-C interaction is compared to Java JNI or something. Here's the Obj-C interop for Windy:

    - macdefs: https://github.com/treeform/windy/blob/master/src/windy/plat...

  • How can I add graphics to my nim program?
    10 projects | /r/nim | 4 Jun 2023
  • How to detect and even save key presses
    2 projects | /r/nim | 18 May 2023
    I used https://github.com/treeform/windy in my text editor. It's a pure Nim library like SDL. For separate keypresses I used a state machine where every keypress advances the state and when it reaches an end state the action performed. Works pretty well ^
  • Simple Gamepad Support
    7 projects | /r/nim | 10 May 2023
    I made it because I really like pixie/boxy/windy combo, but there is no gamepad support built-in.
  • Is Fidget usable for implementation of 3D rendering?
    9 projects | /r/nim | 12 Nov 2022
    The author Fidget actually has a number of other great libraries that are part of the rendering stack. Notably, Pixie for text and shape rendering in 2D, Boxy for rendering textures to the GPU via opengl, and then Windy for an OS window context and user events, and a number of other libraries related to 3D rendering.

nim-gamepad

Posts with mentions or reviews of nim-gamepad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-10.
  • Publishing to nimble
    1 project | /r/nim | 11 May 2023
    Here is my project. Whenever I try to build things that depend on that, it says I am missing the C files, even though it puts them where I would expect. It builds fine from inside the project.
  • Simple Gamepad Support
    7 projects | /r/nim | 10 May 2023
    Update: I figured it out so if you need a nice & simple cross-platform nim standalone gamepad library (no SDL or GLUT or whatever) this may be for you!

What are some alternatives?

When comparing windy and nim-gamepad you can also consider the following projects:

FreeCAD - This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler. Issues are managed on our own bug tracker at https://www.freecadweb.org/tracker

boxy - 2D GPU rendering with a tiling atlas.

imgui - ImGui bindings for Nim via cimgui

owlkettle - A declarative user interface framework based on GTK 4

cpython - Alternative StdLib for Nim for Python targets, hijacks Python StdLib for Nim

pixie - Full-featured 2d graphics library for Nim.

NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

libstem_gamepad - Gamepad C API wrapper for OS X, Windows, and Linux

pixels - Toy support library for primitive graphics programming.

vulkan - Vulkan C bindings for Nim