windy
illwill
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windy | illwill | |
---|---|---|
5 | 5 | |
106 | 375 | |
- | - | |
4.7 | 7.4 | |
5 months ago | 19 days ago | |
Nim | Nim | |
MIT License | Do What The F*ck You Want To Public License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
windy
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Show HN: C-ocoa, Write iOS/macOS apps in any language, with a generated C API
Interesting project, though I'd rather just use Obj-C. I guess if you wanna use it in something like JavaScript or Lua it'd make sense to have C as a bindi g layer.
> https://gamepipeline.org/betray.html
Interesting, I've been using a similar project for Nim lately: https://github.com/treeform/windy
It's surprising how simple Obj-C interaction is compared to Java JNI or something. Here's the Obj-C interop for Windy:
- macdefs: https://github.com/treeform/windy/blob/master/src/windy/plat...
- How can I add graphics to my nim program?
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How to detect and even save key presses
I used https://github.com/treeform/windy in my text editor. It's a pure Nim library like SDL. For separate keypresses I used a state machine where every keypress advances the state and when it reaches an end state the action performed. Works pretty well ^
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Simple Gamepad Support
I made it because I really like pixie/boxy/windy combo, but there is no gamepad support built-in.
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Is Fidget usable for implementation of 3D rendering?
The author Fidget actually has a number of other great libraries that are part of the rendering stack. Notably, Pixie for text and shape rendering in 2D, Boxy for rendering textures to the GPU via opengl, and then Windy for an OS window context and user events, and a number of other libraries related to 3D rendering.
illwill
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How to detect and even save key presses
smth more advanced than getch: https://github.com/johnnovak/illwill https://forum.nim-lang.org/t/6919
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Is Nim a good language to write Linux TUI applications?
For making TUIs in Nim, there's Illwill. I've played around with it a bit, and it seems pretty nice. For editing id3 tags, there's the Metatag library. I haven't tried it myself though.
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Illwill text input
Ooh, more Norwegians using Nim? I had a look in the issues of Illwill and came across this: https://github.com/johnnovak/illwill/issues/14. Seems like there is a library of widgets and he has created a simple text input one that you could possibly modify to suit your needs (or just use outright). Not sure if it will support UTF-8 characters though, and I'm on my phone at my cabin right now so can't really check.
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Is it worth learning nim? (In my case)
Check out this library, it's pretty great https://github.com/johnnovak/illwill
What are some alternatives?
FreeCAD - This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler. Issues are managed on our own bug tracker at https://www.freecadweb.org/tracker
nimwave - TUIs for the terminal, desktop, and web
imgui - ImGui bindings for Nim via cimgui
kemal - Fast, Effective, Simple Web Framework
cpython - Alternative StdLib for Nim for Python targets, hijacks Python StdLib for Nim
promexplorer - A simple tool to explore prometheus exporter metrics
NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
tui-rs - Build terminal user interfaces and dashboards using Rust
pixels - Toy support library for primitive graphics programming.
rich-cli - Rich-cli is a command line toolbox for fancy output in the terminal
pixie - Full-featured 2d graphics library for Nim.
ansiwave - A modern BBS