wincompose
haxe
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wincompose | haxe | |
---|---|---|
134 | 82 | |
2,500 | 5,958 | |
- | 1.0% | |
6.1 | 9.7 | |
about 1 month ago | 7 days ago | |
C# | Haxe | |
GNU General Public License v3.0 or later | - |
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wincompose
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"ç" majuscule
Touche compose. Natif sous linux, et sous windows : https://github.com/samhocevar/wincompose
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Victor Mono Typeface
Julia has made symbol input manageable and lets you define infix operators for many of the Unicode symbols that make sense for that. [1] And JuliaMono was designed to support the symbols that Julia does. [2]
I generally do quite fine with my Compose Key configuration, though (even on Windows, where I use WinCompose). [3]
[1]: https://docs.julialang.org/en/v1/manual/unicode-input/
[2]: https://juliamono.netlify.app/
[3]: https://github.com/samhocevar/wincompose
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Hyphens, minus, and dashes in Debian man pages
On Windows, I use http://wincompose.info/ for all my special-character needs (and use the system compose key on Linux).
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Czysta prawda
na windowsa jest sobie WinCompose
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bach - a tool for searching compose sequences
Credit to wincompose's GUI for inspiration, which provides similar functionality on Windows.
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Writing Prettier Haskell with Unicode Syntax and Vim
I’ve previously used a nice little tool called WinCompose for exactly that. Looks like it’s still going:
http://wincompose.info/
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Stress over words
Malgré to, yo recomanda WinCompose o simil si tu es in Windows.
- What's the difference between perché and perchè???
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How do you write a character not present in unicode?
I use WinCompose which gives me the same compose-key functionality that's built into Linux. I've chosen one key on my keyboard to be the Compose key (I use Right-Alt, but you can pick any key that's convenient). Then I can type
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World’s largest battery maker announces major breakthrough in energy density
Assuming you are on desktop/laptop:
The long-winded way is to use your OS's character map tool: find the glyph you want there and copy+paste. Under Windows 10+ there is the emoji keyboard (hit [win]+;) which also gives access to much more including super-/sub- script characters, which is a little more convenient than character map. Presumably other OSs have similar available too.
Better is to have support for a compose key sequence. Usually build in to Linux & similar, you just might have to find the setting to turn it on and configure what your compose key is. Under Windows I use http://wincompose.info/ and there are a couple of similar tools out there. In any case it is useful for more than super- and sub-scripts: accented characters & similar (áàäæçffñ), some fractions (¼,½,¾), other symbols (°∞™®↑↓←→‽¡¿⸘♥⋘»‱), and configurable too so you can make what you use most easiest to access (and if you are really sad like me you can do something https://xkcd.com/2583/ to type hallelujah too!).
haxe
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Wax compiler – a tiny language designed to transpile to other languages
This remineds me of Haxe[1]. I like Wax better because of the Common-Lisp-like syntax.
[1]: https://haxe.org
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Marimo: Interactive Fluffy Ball
I thought this was a three.js demo but it's actually built with a language called haxe [1]. I've never heard of this language before and looks really cool. Makes me want to play with it!
[1] https://haxe.org/
- Haxe 4.3.4
- Ask HN: Does anyone here use Haxe?
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Ask HN: What are some unpopular technologies you wish people knew more about?
The Haxe programming language (https://haxe.org/). It's insane how unpopular this is compared to its value.
"Haxe can build cross-platform applications targeting JavaScript, C++, C#, Java, JVM, Python, Lua, PHP, Flash, and allows access to each platform's native capabilities. Haxe has its own VMs (HashLink and NekoVM) but can also run in interpreted mode."
It's mostly popular in game dev circles, and is used by: Nortgard, Dead Cells, Papers Please, ... .
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
For those interested in cross platform game development, don't forget https://haxe.org/! The usefulness / popularity ratio is very high on this one :).
- Flash Museum – explore more than 130k flash games and animations
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Is this idea worth pursuing? (a common grammar interface for various interpreted languages written in C)
Sounds like haxe: https://haxe.org/
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TC39 Proposal: Types as Comments
I really enjoyed programming in AS3, and https://haxe.org/ was really helpful at the time to make development easier.
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TIL: "private_constant"
Been tinkering in the Haxe programming language recently. I definitely suggest checking it out, but one thing I liked was private constants. I know other languages have this, but its where I've encountered it most recently.
What are some alternatives?
AutoHotkey - AutoHotkey - macro-creation and automation-oriented scripting utility for Windows.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
sharpkeys - SharpKeys is a utility that manages a Registry key that allows Windows to remap one key to any other key.
eso-light-attack-weave - This is a macro for the game Elder Scrolls Online
qmk_configurator - The QMK Configurator
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
espanso - Cross-platform Text Expander written in Rust
fut - Fusion programming language. Transpiling to C, C++, C#, D, Java, JavaScript, Python, Swift, TypeScript and OpenCL C.
9ime - Plan 9's unicode input method ported to windows
Fable: F# |> BABEL - F# to JavaScript, TypeScript, Python, Rust and Dart Compiler
SylphyHorn - Virtual Desktop Tools for Windows 10.
love - LÖVE is an awesome 2D game framework for Lua.