which.gb VS gbt-player

Compare which.gb vs gbt-player and see what are their differences.

which.gb

🧙‍♀️ Just a little Game Boy ROM that tries to determine which model/revision your device is. (by mattcurrie)

gbt-player

A music player library for the PSG audio channels of the GB, GBC and GBA. (by AntonioND)
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which.gb gbt-player
1 3
38 272
- -
1.8 1.2
over 2 years ago about 1 year ago
Assembly CSS
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

which.gb

Posts with mentions or reviews of which.gb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-02.

gbt-player

Posts with mentions or reviews of gbt-player. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-13.
  • Making a GB game, any tips on making music for it?
    2 projects | /r/Gameboy | 13 Apr 2022
    This video (plus the next part in the playlist) has an intro to creating music using GBDK and GBT Player https://www.youtube.com/watch?v=7l93RP986Zo I gather that hUGEtracker and hUGEdriver https://github.com/SuperDisk/hUGEDriver are the new preferred music tools with GBT player https://github.com/AntonioND/gbt-player being an older, more complex option (I haven't used them enough to form an opinion).
  • Windows 95 start up sound on Gameboy
    1 project | /r/chiptunes | 1 Dec 2021
    I want the .mod file (or some equivalent transcription of the notes/instruments that I could import or convert) so that it will work with GBT Player. I'm doing a project which uses GBT Player to play the music.
  • Using Unity to make maps for my Game Boy game
    1 project | /r/Gameboy | 14 Feb 2021
    If you're asking how I made the game itself, I wrote it from scratch in GBz80 Assembly. I'm using RGBDS for assembly. Most of the assets are converted to a usable format with custom Python scripts. The music is made with OpenMPT and converted/played with gbt-player. The map tool in the video is a collection of C# scripts that generate and export assembly by parsing the Unity scene. Here's what the file looks like.

What are some alternatives?

When comparing which.gb and gbt-player you can also consider the following projects:

mooneye-gb - A Game Boy research project and emulator written in Rust

0x01-ARM-32-Hacking-Hello-World - ARM 32-bit Raspberry Pi Hacking Hello World example in Kali Linux.

metroboy - A repository of gate-level simulators and tools for the original Game Boy.

bake - Bake, A build system for building, testing and running C & C++ projects

smhasher - Automatically exported from code.google.com/p/smhasher

loda - LODA is an assembly language, a computational model and a tool for mining integer sequence programs.

pokered - Disassembly of Pokémon Red/Blue

snake-asm - Tiny snake game written in x86_64 assembly for Linux

qr-asm - Generate a QR code from scratch with only ARM assembly.

240p-test-mini - Size-optimized ports of Artemio's 240p Test Suite to 8-bit consoles

Atari_ST_Sources - A large repository of Atari ST (and family) source code

hUGEDriver - An easy-to-use, fast, tracker-based, public domain sound driver for Game Boy homebrew