websocket
nsq
websocket | nsq | |
---|---|---|
44 | 14 | |
18,557 | 24,589 | |
- | 0.4% | |
5.3 | 6.1 | |
over 1 year ago | 5 days ago | |
Go | Go | |
BSD 2-clause "Simplified" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
websocket
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Websocket memory usage
What I can say is that if you will use Gorilla Websocket (https://github.com/gorilla/websocket) (it's archived now unfortunately, but still super robust) - then you can go to sth like 15-20kb per connection - see https://github.com/FZambia/go_websocket_memory - to achieve this you need to reduce read buffer size, reuse write buffers, use goroutine after hijacking connection (following chat example in Gorilla WebSocket repo).
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Is there an alternative to gorilla websocket?
No Bugs? https://github.com/gorilla/websocket/issues Even if that were true at the time of stoping development, "No bugs" is something that can never be said for any software. I really wish this community stopped recomending to use abandoned libraries if only for the potential Security issues. A not maintained Library is a very lucrative target for vulnerability hunting.
- As gorilla websocket has been archived which library can we use?
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gorilla fork
The Gorilla WebSocket License says:
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WebSockets in Go: A hijackers' perspective
We'll be using WebSocket library: "github.com/gorilla/websocket" ❣️
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How to install gorilla websocket in go 1.20?
package github.com/gorilla/websocket is not a main package
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Polygon: Json Database System designed to run on small servers (as low as 16MB) and still be fast and flexible.
As for Websockets, (https://github.com/gorilla/websocket) it uses ws.NextReader() to handle heavy loads of connections.
- Best way for broadcast message un websocket
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Gorilla/websocket or Melody?
I'm looking to build a game server that uses web sockets to communicate with clients, I've looked into some of the libraries and the main ones seem to be gorilla websockets and melody.
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this code always comes back as Not found. in ubuntu 22
If this is what your import looks like "github.com/gorilla/websocket" that's wrong it should be just "github.com/gorilla/websocket"
nsq
- NSQ: Open-source realtime distributed messaging, billions of messages / day
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MQTT vs. Kafka: An IoT Advocate's Perspective
Interesting. What are you thoughts on NSQ?
https://github.com/nsqio/nsq
Was looking at it earlier today, but haven't ever tried it out.
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Any thoughts on using Redis to extend Go's channels across application / machine boundaries?
(G)NATS can do millions of messages per second and is the right tool for the job (either that or NSQ). Redis isn't even the fastest Redis protocol implementation, KeyDB significantly outperforms it.
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FileWave: Why we moved from ZeroMQ to NATS
Bit.ly's NSQ is also an excellent message queue option.
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Infinite loop pattern to poll for a queue in a REST server app
Queue consumers are interesting because there are many solutions for them, from using Redis and persisting the data in a data store - but for fast and scalable the approach I would take is something like SQS (as I advocate AWS even free tier) or NSQ for managing your own distributed producers and consumers.
- NSQ – A realtime distributed messaging platform
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What are pros and cons of Go?
distrubition server engine ( for example websocket server multi ws gateway and worker pool,nsq.io realtime message queue and so on)
- Nsq - A realtime distributed messaging platform
- Is there any conventionally accepted repo that is representative of well designed go code ?
- NSQ: A realtime distributed messaging platform
What are some alternatives?
Fiber - ⚡️ Express inspired web framework written in Go
NATS - Golang client for NATS, the cloud native messaging system.
go-socket.io - socket.io library for golang, a realtime application framework.
NATS - High-Performance server for NATS.io, the cloud and edge native messaging system.
Mercure - 🪽 An open, easy, fast, reliable and battery-efficient solution for real-time communications
RabbitMQ - Open source RabbitMQ: core server and tier 1 (built-in) plugins
Gin - Gin is a HTTP web framework written in Go (Golang). It features a Martini-like API with much better performance -- up to 40 times faster. If you need smashing performance, get yourself some Gin.
Apache Kafka - Mirror of Apache Kafka
chi - lightweight, idiomatic and composable router for building Go HTTP services
ZeroMQ - ZeroMQ core engine in C++, implements ZMTP/3.1
Centrifugo - Scalable real-time messaging server in a language-agnostic way. Self-hosted alternative to Pubnub, Pusher, Ably. Set up once and forever.
etcd - Distributed reliable key-value store for the most critical data of a distributed system