samples
WebRTC-Audio-Stream-Example
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samples | WebRTC-Audio-Stream-Example | |
---|---|---|
15 | 1 | |
13,599 | 16 | |
0.8% | - | |
7.2 | 0.0 | |
8 days ago | over 1 year ago | |
JavaScript | JavaScript | |
BSD 3-clause "New" or "Revised" License | MIT License |
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samples
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Passing Blob to server and back to client?
I record video from a webcam using MediaRecorder 100ms segments in the way described here. When the piece is ready, I send it using socket.io to the server (on a node.js 6.3.0 server). The server writes this piece to the database and gives it to everyone else on the socket. It is known for sure that the correct data is coming to the server, I can save any piece and start the video (then I glue them together and get the recording). The problem is that when the data is returned back to the client, it is invalid.
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Real Time Audio Processing from the Main Thread
Thank you so far :) the "complex data processing" is a webpacked DSP hardware simulator, which has to exist in the global scope as it manipulates the DOM and cannot re-instantiate within the AudioWorkletGlobalScope. I have found this, which uses MediaStreamTrackProcessor, MediaStreamTrackGenerator and TransformStream to expose the microphone samples to the global scope and then "cheats" by sending them to an audio HTML component instead of directly to the audiocontext destination, mimicing actual realtime processing. This is what I was looking for, however:
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An ad-hoc idea for defeating the Shahed-136 suicide drone
WebRTC: https://webrtc.github.io/samples/
- is synced streaming of torrents between peers using webtor.io?
- WebRTC - help - Choosing webcams
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A vision for a social model of open source
Demos are often snapshots in time, created to showcase an aspect of technology. They are typically small, self-contained, and single-purpose. Demonstrative projects can range from the practical stress-testing of a particular feature to creative, wacky ways to use them. Examples include WebRTC samples and the Dependabot Demo.
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Using WebRTC and Svelte
This repo includes all the tutorials that are on https://webrtc.github.io/samples/. The aim of the project is to convert all the sample code to a Svelte app.
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Discord (web version) screen sharing not working
Maybe you can identify which part of WebRTC is failing using some test webpages like https://webrtc.github.io/samples/
- Google AI / MediaPipe's new selfie-segmentation model + ThreeJS particle system. Info in comments
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How would i go about making a VoIP
Here's a few samples. The video chat example will be very useful to you.
WebRTC-Audio-Stream-Example
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Create and connect audio stream to NodeJS server then Clients
Here's an example on how to do it: https://github.com/jmcker/WebRTC-Audio-Stream-Example
What are some alternatives?
RecordRTC - RecordRTC is WebRTC JavaScript library for audio/video as well as screen activity recording. It supports Chrome, Firefox, Opera, Android, and Microsoft Edge. Platforms: Linux, Mac and Windows.
WebRTC-Experiment - WebRTC, WebRTC and WebRTC. Everything here is all about WebRTC!!
mirotalksfu - 🏆 WebRTC - SFU - Simple, Secure, Scalable Real-Time Video Conferences Up to 4k, compatible with all browsers and platforms.
samples - A collection of Flutter examples and demos
tfjs-models - Pretrained models for TensorFlow.js
eqivo-sandbox - Sample Programmable Voice scenarios built with Eqivo
teletype-crdt - String-wise sequence CRDT powering peer-to-peer collaborative editing in Teletype for Atom.
mStream - The easiest music streaming server available
teletype-server - Server-side application that facilitates peer discovery for collaborative editing sessions in Teletype
intro-to-vue - Workshop Materials for my Introduction to Vue.js Workshop
google_webrtc_svelte
teletype-client - Editor-agnostic library managing client interaction for peer-to-peer collaborative editing in Teletype for Atom