webgl2-voxels
RandomxAudits
webgl2-voxels | RandomxAudits | |
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3 | 17 | |
81 | 12 | |
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0.0 | 0.0 | |
over 4 years ago | almost 5 years ago | |
JavaScript | ||
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
webgl2-voxels
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WebGL 2.0 Achieves Pervasive Support from All Major Web Browsers
You got me wondering what was going on - 425Kb seemed pretty high. I imagined there would only be around 50K of non-compressed source code. Turns out the 200Kb+ culprit is the texture atlas I nabbed off the internet: https://github.com/mrspeaker/webgl2-voxels/blob/master/res/m... - I'm only using a handful of cells out of that, I should chop it!
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PlayCanvas introduces new Engine Examples Browser
This is really cool, and I love the idea of embedding assets around the web. When I first saw PlayCanvas years ago I kind of ignored it... but it just keeps going and just gets more and more feature-filled. Now it really seems like a solid product - and a solid idea... Well done to the creators!
Does anyone know who PlayCanvas are? (And are they hiring?!) I love WebGl and WebGl2 (here's a little Minecraft thing I made: https://github.com/mrspeaker/webgl2-voxels), so for my own projects I always want to do it all "from scratch". But this is a much more productive engine and that playground is really tempting me to dive in further.
RandomxAudits
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Tor 0.4.8.1-alpha released, featuring Proof-of-Work for Onion Services
Tor recently released a DoS mitigation feature for Onion Services using a Proof-of-Work (PoW) scheme. The PoW algorithm used is Equi-X which was created by tevador, who you may know from Monero's RandomX.
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Air printed tokens, staked for about 10% gains, then you get free air drops etc. Does this not seem weird to you guys.
It would seem though that you can have PoW without ASICs. RandomX has been successfully resisting ASIC, FPGA, and GPU mining for about 3.5 years now.
- How to code javascript monero mining algorithm from scratch?
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a friendly reminder that CPU mining can be fun and profitable :)
If you're interested: https://github.com/tevador/RandomX
- What is the difference between RandomX and the Traditional SHA256 mining?
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Silent SHA256 based proof-of-work(PoW) captcha solution
The term for describing is memory hard functions. RandomX[0] is one such example where GPU parallelism does not net them a large advantage over CPUs.
[0]: https://github.com/tevador/RandomX
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C# Miner | Or specs for Stratum / RandomX
I don't know of any existing C# implementations, but for RandomX you can get the spec from RandomX's Github page.
- Technical questions on Monero
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The Problem with Bitcoin Miners
RandomX has some mechanisms to discourage cryptojacking botnets: https://github.com/tevador/RandomX#does-randomx-facilitate-b...
- aside from 2MB of cache, does some instruction benefit monero mining?
What are some alternatives?
gpuweb - Where the GPU for the Web work happens!
tNYCOIN - tNYCOIN ESP32 Miner
uBlock - uBlock Origin - An efficient blocker for Chromium and Firefox. Fast and lean.
mCaptcha - A no-nonsense CAPTCHA system with seamless UX | Backend component
RandomX - Proof of work algorithm based on random code execution
equix - A CPU-friendly client puzzle with instant verification
bitcoinbook - Mastering Bitcoin 3rd Edition - Programming the Open Blockchain