wcomf VS spellweaver-7drl

Compare wcomf vs spellweaver-7drl and see what are their differences.

wcomf

Here you'll find the newest versions of my game, Weird Caves of Mediocre Fun. (by grizlibier)
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wcomf spellweaver-7drl
1 1
0 1
- -
5.1 0.0
8 months ago about 3 years ago
Java Java
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wcomf

Posts with mentions or reviews of wcomf. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-12.

spellweaver-7drl

Posts with mentions or reviews of spellweaver-7drl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-20.
  • Sharing Saturday #354
    5 projects | /r/roguelikedev | 20 Mar 2021
    Rakaneth completed his 7drl using the library. It has a pretty cool spell building/combination system, and I believe he's currently reworking parts of the UI and adding in mouse support.

What are some alternatives?

When comparing wcomf and spellweaver-7drl you can also consider the following projects:

reflector - Reflector: Laser Defense, a tactical base-builder game

VTerminalPaletteEditor - A standalone GUI application for creating and editing VTerminal palettes.

gruid - Cross-platform grid-based UI and game framework.

Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.

Terasology - Terasology - open source voxel world

BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.