wbfs-manager-rs
A simple Wii backup manager written in Rust [Moved to: https://github.com/mq1/TinyWiiBackupManager] (by mq1)
libogc
C Library for Wii and Gamecube homebrew (by devkitPro)
wbfs-manager-rs | libogc | |
---|---|---|
1 | 4 | |
3 | 263 | |
- | 4.9% | |
8.4 | 6.5 | |
7 months ago | 13 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wbfs-manager-rs
Posts with mentions or reviews of wbfs-manager-rs.
We have used some of these posts to build our list of alternatives
and similar projects.
libogc
Posts with mentions or reviews of libogc.
We have used some of these posts to build our list of alternatives
and similar projects.
- C Library for Wii and GameCube Homebrew
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WiiLink – Japanese Wii channels revived
If anyone is intresting in making homebrew for the Wii: https://github.com/devkitPro/libogc is pretty good. Certainly not as easy as say GBStudio or a game engine but the Wii's graphics being fixed function makes things a lot easier.
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GameCube Homebrew Q&A - Just Ask :)
Indie games are created using a (reverse engineered?) GameCube Dev kit: https://github.com/devkitPro/libogc
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How do i copy files to the wii's nand using c++? (homebrew)
The same way as you would with normal files using fopen/fread/fwrite but instead of those you use the isfs_* functions. Check out the isfs header in libogc ( https://github.com/devkitPro/libogc/blob/master/gc/ogc/isfs.h )
What are some alternatives?
When comparing wbfs-manager-rs and libogc you can also consider the following projects:
usbloadergx - This version of USB Loader GX supersedes the SourceForge version, which was last updated in 2019.
BlueRetro - Multiplayer Bluetooth controllers adapter for retro video game consoles