wasmtalk VS pbrt-v3

Compare wasmtalk vs pbrt-v3 and see what are their differences.

wasmtalk

Personal WebAssembly learning project (build a SmallTalk like environment but with WASM) (by brennancheung)

pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys. (by mmp)
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wasmtalk pbrt-v3
2 17
10 4,828
- -
0.0 2.3
over 1 year ago 8 months ago
CSS C++
- BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wasmtalk

Posts with mentions or reviews of wasmtalk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-17.
  • Programming Breakthroughs We Need
    17 projects | news.ycombinator.com | 17 Aug 2022
    I've had very similar thoughts and have wrote about them here. I would be interested in discussing more.

    https://github.com/brennancheung/wasmtalk

    Some key takeaways from the above link:

    - The programmer's tool should be a tool for manipulating an annotated AST (not text)

    - There should be many different types of UX's for different scenarios, each maps to and from an AST in a UX that is optimal for the developer for that scenario

    - We must be conscious of human brain limitations and cognitive psychology and work within those constraints

    - "Reading" and "Writing" code should have different UX's because they are radically different use cases

    - Use RPN. It models the real world. Humans are designed to manipulate their environment in an incremental manner seeing the result each step of the way. When we have to plan out and write code for an extended period of time, trying to play compiler in our head, we overload our brain unnecessarily and highly likely to make simple mistakes.

    - Testing should be a first class citizen in the developer experience and indeed baked into how we develop at a fundamental level that it seems strange that they are even decoupled to begin with.

  • An Experiment with Smalltalk and WebAssembly
    1 project | news.ycombinator.com | 1 Feb 2022

pbrt-v3

Posts with mentions or reviews of pbrt-v3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-15.
  • Ask HN: Any good books on ray tracing?
    1 project | news.ycombinator.com | 21 Apr 2024
    Physically Based Rendering[0] was an excellent textbook when I read it ages ago and conveniently enough it looks to have been updated with a new edition last year.

    [0]: https://pbrt.org/

  • Spectral Ray Tracing
    3 projects | news.ycombinator.com | 15 Apr 2024
  • Is it possible and realistic to learn independent of an API?
    3 projects | /r/GraphicsProgramming | 6 Dec 2023
    Physically Based Raytracing
  • C++ Project to Put On Resume
    1 project | /r/cpp_questions | 5 Jun 2023
    Both of these books are free, and both are written in C++, but they can be done in any language. The first book, a raytracer in a weekend, is part of a series, you can find it here: https://raytracing.github.io/ And, if you get to the third book in that series, or you need a reference book, the PBRT book covers the math in more depth and discusses the latest theory, you can get the last edition of the book (5 years out of date) for free though: https://pbrt.org/
  • (Why) is a toy password manager a too complex summer project?
    3 projects | /r/rust | 3 Jun 2023
    Making a “complete” one is a never-ending rabbit hole you can spend a lifetime on and is a very active area of research covering more advanced geometry, probability, optics, machine learning etc etc. A great introduction to that is https://pbrt.org
  • Suggestions for some best books on computer vision
    2 projects | /r/computervision | 2 Apr 2023
    This isn't the highest priority but if you haven't already, learn how computer graphics works. Get a working knowledge of the camera matrix, real time graphics (say, OpenGL but threeJS is an option), and photorealistic graphics. PBRT is the go-to for photorealistic graphics. The first two books of Foundations of Game Engine Development are way more useful than they have any right to be (and my favorite textbooks I've ever read, 10/10).
  • Org Mode Gripes
    6 projects | /r/emacs | 13 Feb 2023
    Org-mode strength though is in working with different languages in a same source file, which I am not sure if Knuths version does. Anyway, to see how the original idea looks like, check the Wikipedia article, or to see it in real-life see some of books that are written in the literate style, like Physically Based Rendering, which seems to be available for free nowadays or C Interfaces and Implementations.
  • Ask HN: What is the coding exercise you use to explore a new language?
    6 projects | news.ycombinator.com | 14 Sep 2022
  • Path Tracer Project
    3 projects | /r/GraphicsProgramming | 9 Sep 2022
  • Physically Based: A Database of PBR Values for Real-World Materials
    1 project | news.ycombinator.com | 21 Aug 2022
    I contributed a tiny bit to pbrt[1], and one of the things I loved was that if you just plugged in physical values you almost always got great results with minimal tweaking.

    The Octane data seems most complete at first glance (with complex IOR etc), but for things like milk and blood I expected at the very least some absorption coefficient for the translucency or similar.

    [1]: https://pbrt.org/

What are some alternatives?

When comparing wasmtalk and pbrt-v3 you can also consider the following projects:

dylint - Run Rust lints from dynamic libraries

the_raytracer_challenge_repl - A WebAssembly (WASM) based REPL interface for my Raytracer Challenge in Rust project

gui-thunks - how to create GUIs that queue

mitsuba3 - Mitsuba 3: A Retargetable Forward and Inverse Renderer

MyDef - Programming in the next paradigm -- your way

odin_rosettacode - Odin examples for Rosetta Code

Bazel - a fast, scalable, multi-language and extensible build system

RiftRay - Step into the worlds of Shadertoy with an Oculus Rift.

Sourcetrail - Sourcetrail - free and open-source interactive source explorer

tray_rust - A toy ray tracer in Rust

language-server-protocol - Defines a common protocol for language servers.

RustCrypto - Authenticated Encryption with Associated Data Algorithms: high-level encryption ciphers