wasm4
asdom
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wasm4 | asdom | |
---|---|---|
10 | 1 | |
1,060 | 79 | |
- | - | |
8.3 | 0.0 | |
7 days ago | 11 months ago | |
TypeScript | TypeScript | |
ISC License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wasm4
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WASM Instructions
Related:
A fast Pascal (Delphi) WebAssembly interpreter:
https://github.com/marat1961/wasm
WASM-4:
https://github.com/aduros/wasm4
Curated list of awesome things regarding WebAssembly (wasm) ecosystem:
https://github.com/mbasso/awesome-wasm
Also, it would be nice if there was a WASM (soft) CPU for QEMU, which (if it existed!) would go here:
https://github.com/qemu/qemu/tree/master/target
- Build retro games using WebAssembly for a fantasy console
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Zig & Emscripten?
WASM4 seems to be a fantasy console with good docs that can run zig code in the browser, using the wasm target: https://github.com/aduros/wasm4/blob/main/cli/assets/templates/zig/build.zig
- WASM-4 Fantasy Console 2.0 tagged, with new languages Nim, Odin, & Zig
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WASM-4 is a virtual game console for building retro games directly in WebAssembly
About assembly language, pure WAT (WebAssembly's text format) is an option if you're into that. Check out this example source (play)
Hi, could you please file a bug report? https://github.com/aduros/wasm4/issues
Posting here because there's a Rust template but no actual Rust games yet. Could be fun to see one.
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WASM-4 is a virtual game console for building retro games in Rust and other WebAssembly languages
By the way, the memory corruption issue was also recently reported in Go (which uses similar linker flags to Rust) https://github.com/aduros/wasm4/issues/33
asdom
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JavaScript vs JavaScript. Fight!
Speaking of WebAssembly, just wait! JSX is coming to AssemblyScript (TypeScript to WebAssembly compiler). There are already DOM bindings in place (https://github.com/lume/asdom, not complete, but has reasonable APIs bound already, and more coming). With JSX in place we'll be able to make something like Solidjs all in WebAssembly but in the same familiar syntax we already know, and not slow like Blazor.
What are some alternatives?
quadplay - The quadplay✜ fantasy console
html2canvas - Screenshots with JavaScript
wasmtime-go - Go WebAssembly runtime powered by Wasmtime
inertia-laravel - The Laravel adapter for Inertia.js.
javascriptmusic - A.K.A. WebAssembly Music. Live coding music and synthesis in Javascript / AssemblyScript (WebAssembly)
web - The website vault (vault.bitwarden.com).
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
libauth - An ultra-lightweight, zero-dependency TypeScript library for Bitcoin, Bitcoin Cash, and Bitauth applications.
BootstrapBlazor - A set of enterprise-class UI components based on Bootstrap and Blazor
wasup - A zero-dependency, isomorphic library for emitting WebAssembly
Octo - A Chip8 IDE
htmx-serverless - HTMX Serverless XHR requests. A frontend tool to define custom responses to XHR requests based on the request Path.