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I've noticed this too sometimes. I think what is happening is Rust's stack is growing downwards from 0x19a0 instead of upwards, which ends up clobbering the end of the framebuffer. If so it's likely the wasm linker flags need to be changed: https://github.com/aduros/wasm4/blob/main/cli/assets/templates/rust/.cargo/config.toml
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