wasm4 VS Octo

Compare wasm4 vs Octo and see what are their differences.

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wasm4 Octo
10 8
1,060 651
- -
8.3 5.9
6 days ago 6 months ago
TypeScript JavaScript
ISC License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wasm4

Posts with mentions or reviews of wasm4. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-18.

Octo

Posts with mentions or reviews of Octo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-12.
  • Ask HN: Show me your half baked project
    163 projects | news.ycombinator.com | 12 Oct 2023
    1. Octo, a CHIP-8 assembler: https://github.com/JohnEarnest/Octo

    P.S. Octojam 10 runs until 12:00 AM PST on November 1st! See the following if you're interested! https://itch.io/jam/octojam-10

  • Is there a pointer equivalent of declaring an array?
    2 projects | /r/C_Programming | 18 Feb 2023
    In addition to what other posters suggested, it could be a good idea to try assembly languages as a way to manually work with locations in memory. Something like Octo could be fun if you want to try memory manipulation without worrying about real-world complexities like syscalls and memory alignment. If you want something extra challenging, you could always try x86 / amd64 assembly. Some C compilers even support inline assembly if you want to mix C and assembly.
  • How do I make a "game" for Chip8?
    2 projects | /r/EmuDev | 2 Sep 2022
    Yes, Octo is the most used tool to create CHIP-8 programs today. John has a little introduction text for writing in its dialect here: https://github.com/JohnEarnest/Octo/blob/gh-pages/docs/BeginnersGuide.md
  • Feedback on my very own C++ CHIP8 Interpreter/Emulator
    2 projects | /r/EmuDev | 19 Sep 2021
    I also want to thank you all for all the advice you gave to me and others about CHIP8. It was very helpful to read some posts here ! I also used John Earnest's OCTO a lot for debugging.
  • Octo
    1 project | news.ycombinator.com | 23 Jun 2021
  • Is chip 8 emulator flicker normal?
    2 projects | /r/EmuDev | 10 May 2021
    The octo FAQ touches on this "pre-xoring" technique, and theres a worked example of doing this data preparation in macros. I've also written varioustools that can handle the xoring for you.
  • Executable PNGs
    2 projects | news.ycombinator.com | 26 Dec 2020
    In my own system, Octo[0], I encode programs and their metadata in a similar steganographic fashion in GIF files. As others have noted here, both GIF and PNG offer extension mechanisms and ways to embed "comments", but popular image-sharing sites universally re-encode images and discard this data. The advantage of GIF over PNG (for my purposes) is that I store an arbitrary payload in a fixed-looking image by creating additional frames of animation.

    In the past, I've also used a different technique- if you simply concatenate a PNG onto a JAR (which is really just a ZIP archive) you end up with a file that acts like a PNG unless you change the extension to JAR, in which case it acts like a Java executable. This works because the PNG header is at the beginning of the file, while the ZIP header is at the end. Nowadays, though, desktop Java is pretty much dead, so it's a less exciting party trick.

    [0] https://github.com/JohnEarnest/Octo

What are some alternatives?

When comparing wasm4 and Octo you can also consider the following projects:

quadplay - The quadplay✜ fantasy console

vis-chip-8 - Visual Chip-8 Emulator

wasmtime-go - Go WebAssembly runtime powered by Wasmtime

chip8-test-rom - ROM for testing chip8 emulator

javascriptmusic - A.K.A. WebAssembly Music. Live coding music and synthesis in Javascript / AssemblyScript (WebAssembly)

chip8-test-suite - A collection of ROM images with tests that will aid you in developing your own CHIP-8, SUPER-CHIP or XO-CHIP interpreter (or "emulator")

PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.

pixload - Image Payload Creating/Injecting tools

BootstrapBlazor - A set of enterprise-class UI components based on Bootstrap and Blazor

chip8Archive - A repository of community-submitted Chip8 programs and their metadata

pdx-tools - View maps, graphs, and tables of your save and compete in a casual, evergreen leaderboard of EU4 achievement speed runs. Upload and share your save with the world.

nature - 🍀 The Nature Programming Language, may you be able to experience the joy of programming.