wasm-micro-runtime
gpuweb
wasm-micro-runtime | gpuweb | |
---|---|---|
16 | 57 | |
4,507 | 4,589 | |
2.1% | 1.2% | |
9.7 | 9.1 | |
5 days ago | 2 days ago | |
C | Bikeshed | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wasm-micro-runtime
-
Build your own WebAssembly Compiler
Here is what you are looking for: https://github.com/bytecodealliance/wasm-micro-runtime
-
Val, a high-level systems programming language
No longer does Wasm/WASI need JS host! There are many spec-compliant runtimes built for environments from tiny embedded systems up to beefy arm/x86 racks:
- https://github.com/bytecodealliance/wasm-micro-runtime
- https://github.com/bytecodealliance/wasmtime
- https://github.com/wasmerio/wasmer
- https://github.com/tetratelabs/wazero
- https://github.com/extism/extism (disclaimer, my company's project - makes wasm easily embeddable into 16+ programming languages!)
-
Blog Post: Reasonable Bootstrap
The WASM core 1.1 infrastructure is already available in a very strict defined more or less guarantied compatible form on nearly any final target. Even on very small devices for embedded computing (WAMR takes less then 85kB and supports even trusted computing etc.) and in contexts, where usually no other low level development tools are available (for example within the context of Webbrowsers, sandboxed execution etc.)
-
WASM vs Native Rust performance
WAMR and it's different AoT preprocessing and execution modes could be even more efficient. ;)
- adding multiple optional scripting languages
-
Wasm-bpf: Build and run eBPF programs in WebAssembly
Wasm-bpf is a WebAssembly eBPF library, toolchain and runtime powered by CO-RE(Compile Once – Run Everywhere) libbpf and WAMR. It can help you build almost every eBPF programs or use cases to Wasm.
-
Ruby Adds Support for WebAssembly: What is WebAssembly and how it benefits Ruby devs?
Running a Wasm application outside the browser requires an appropriate runtime that implements the WebAssembly VM and provides interfaces to the underlying system. There are a few competing solutions in this field, the most popular being wasmtime, wasmer, and WAMR.
- WebAssembly Micro Runtime (WAMR)
-
Learning Embedded rust
A very interesting solution for high level interface access by less professional developers could be seen in pikascript, which works even on very small devices. WAMR is another project with similar capabilities. Both of them can be very well combined with core infrastructure realized as embedded rust code.
-
Wasmtime 1.0
Seems the micro runtime also released 1.0:
https://github.com/bytecodealliance/wasm-micro-runtime
But why does it not have binaries compiled and ready?
gpuweb
-
Show HN: I built a free in-browser Llama 3 chatbot powered by WebGPU
Works for me.
WebGPU support is behind a couple flags on Linux: https://github.com/gpuweb/gpuweb/wiki/Implementation-Status
- WGSL Is Terrible
-
WebGPU now available for testing in Safari Technology Preview
People keep spreading this incredibly misleading statement, and yours is even more misleading (suggesting Apple opposed a 'GPU WASM')
By all accounts, Apple's /only/ stance was that if WebGPU used SPIR-V it would be a non-starter for them, due to ongoing legal issues between Apple and Khronos.
Apple actually proposed WebHLSL in collaboration with Microsoft, to have HLSL be the standard.
Mozilla employee's stance[0] was that SPIRV was too low level, did not fit with the goals of WebGPU portability and security, and expressed concern that Khronos may add functionality to SPIRV they cannot support in WebGPU like raytracing instructions .. 'So we'd always be on the verge of forking SPIR-V in some way.'
It was also noted by many people that even if a bytecode format was used, it would still have to be translated to the target (HLSL/DXIL, MSL, etc.) in almost the same way a text format would.
Nobody proposed a 'GPU WASM equivalent' or an alternative bytecode format.
The hard truth is that shader compilation is a fucking nightmare, people do not realize how bad it is across the different native APIs. SPIR-V is good, but it doesn't solve that - and presents other challenges if you are a web browser API. Vulkan and SPIRV are not the golden goose many make them out to be.
[0] https://github.com/gpuweb/gpuweb/issues/847#issuecomment-642...
-
Show HN: WebGPU Particles Simulation
Yes it is still a bit new. WebGPU is not finished and is still being worked on: https://webgpu.io/
-
Capturing the WebGPU Ecosystem
WebGPU currently doesn't support the "bindless" resource access model (see: https://github.com/gpuweb/gpuweb/issues/380).
The "max number of sampled texture per shader stage" is a runtime device limit, and the minimal value for that seems to be 16. So texture atlasses are still a thing in WebGPU.
-
Why aren't we using highly efficient int8 calcualtions in quants? (maybe eli14?)
There's even an implementation under discussion to have the dp4a instruction added to WebGPU (https://github.com/gpuweb/gpuweb/issues/2677)
- WebGPU – All of the cores, none of the canvas
- How to get Chromium working with the Vulkan driver on a RPi4?
- Anyone has Chromium WebGPU working?
- [Rust_Gamedev] WGSL est-il un bon choix?
What are some alternatives?
wasm3 - 🚀 A fast WebAssembly interpreter and the most universal WASM runtime
wgsl.vim - WGSL syntax highlight for vim
zephyr - Primary Git Repository for the Zephyr Project. Zephyr is a new generation, scalable, optimized, secure RTOS for multiple hardware architectures.
pyodide - Pyodide is a Python distribution for the browser and Node.js based on WebAssembly
q3vm - Q3VM - Single file (vm.c) bytecode virtual machine/interpreter for C-language input
noclip.website - A digital museum of video game levels
crun - A fast and lightweight fully featured OCI runtime and C library for running containers
BestBuy-GPU-Bot - BestBuy Bot is an Add to cart and Auto Checkout Bot. This auto buying bot can search the item repeatedly on the ITEM page using one keyword. Once the desired item is available it can add to cart and checkout very fast. This auto purchasing BestBuy Bot can work on Firefox Browser so it can run in all Operating Systems. It can run for multiple items simultaneously.
raylib - A simple and easy-to-use library to enjoy videogames programming
wgpu-rs - Rust bindings to wgpu native library
WASI - WebAssembly System Interface