vulkan
Vulkan API bindings for Go programming language (by vulkan-go)
go-bgfx
bgfx for Go (by james4k)
vulkan | go-bgfx | |
---|---|---|
2 | 1 | |
738 | 57 | |
0.4% | - | |
0.0 | 10.0 | |
9 months ago | over 9 years ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vulkan
Posts with mentions or reviews of vulkan.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-06.
-
Announcing go-vk: A Go binding for the Vulkan graphics API
What’s the difference between this and Vulkan-go?
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3D graphics library
You might want to try vulkan-go: https://github.com/vulkan-go/vulkan
go-bgfx
Posts with mentions or reviews of go-bgfx.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-28.
-
3D graphics library
I'm looking for something that's relatively low-level (not a game engine) but preferably abstracts some of the boilerplate away and is cross-platform. Something like go-bgfx would have been perfect for me, but it has been long abandoned. The only real remaining option appears to be the glfw-bindings go-gl/glfw. Otherwise, I could make use of cgo to wrap some c/c++ code myself. I'm somewhat hesitant to go with glfw, because openGL isn't supported on all platforms (but realistically, I'm not going to publish anything that needs to go on mobile), and doesn't support raytracing, which I eventually want to mess around with too.
What are some alternatives?
When comparing vulkan and go-bgfx you can also consider the following projects:
hashcat - World's fastest and most advanced password recovery utility
go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction
glfw - Go bindings for GLFW 3
ttf-renderer - Glyph rendering in Go + Vulkan via stencils.
go-sdl2 - SDL2 binding for Go
fauxgl - Software-only 3D renderer written in Go.
go-webgpu-examples
vkm - A simple Go language matrix and vector math module, targeting 3D graphics.
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.