vst3sdk
SecondMonitor
vst3sdk | SecondMonitor | |
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7 | 9 | |
1,532 | - | |
1.2% | - | |
4.3 | - | |
11 days ago | - | |
CMake | ||
GNU General Public License v3.0 or later | - |
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vst3sdk
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Swift Achieved Dynamic Linking Where Rust Couldn't
But you don't have only Linux, you have (and probably first) OSX and/or Windows and then Linux, and you need an API that works well in that case. Being an in-process dll/so plugin, while fraught with perils gets you to avoid other issues (state, health, restart, identity, etc.)
Also sometimes you don't have a choice, but have to make a dll, for example:
https://github.com/steinbergmedia/vst3sdk or https://ae-plugins.docsforadobe.dev/ and many others. Sometimes it's the only viable choice.
(I wish most have used grpc/flatbuffers/whatever to communicate, but then every RPC call have to be checked/retried/handled, and or shared memory well handled, with (?) locks, etc. - not a trivial thing for someone who is deeply specialized in making a very good effect/renderer/etc instead of dealing with this extra complexity on top).
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is it possible to write a DAW (digital audio workstation) or VSTs with Nim? any audio software, in general
Yeah, you can use nordaudio which wraps PortAudio which has support for every major audio back-end. As for writing a VST you may have to find a way to wrap or interface with Steinberg's SDK. MIDI support is possible by using an RtMIDI wrapper, which I haven't linked because there are a few of them out there of varying quality and I don't know which is best because I just use ALSA directly for my purposes.
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How hard is it to make a VST plugin? Whether a instrument or effect.
You can read the VST3 SDK manual for yourself here https://steinbergmedia.github.io/vst3\_doc/vstsdk/index.html and access the source here: https://github.com/steinbergmedia/vst3sdk.
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Elementary Audio: a modern platform for writing high performance audio software
You have to use the steinberger SDK to make a vst
https://github.com/steinbergmedia/vst3sdk
But audio plugins come in many formats.
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Is there a way to compile windows programs on linux?
https://github.com/steinbergmedia/vst3sdk#build-the-examples-on-linux
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Question for programmers in this group: how do you incorporate programming in music and the other way around?
You can do VST3 as GPL. They dual license it. Lots of legalese to read but definitely an option. https://github.com/steinbergmedia/vst3sdk/issues
SecondMonitor
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Seeing all lap times after a time trial session?
This is a great telemetry software for most sims, its free, itll keep logs of laps and much more. https://gitlab.com/winzarten/SecondMonitor
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Hello, I'm the AC Community Manager
Probably worthwile to look into "SecondMonitor" App for ACC. https://gitlab.com/winzarten/SecondMonitor
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Swift Achieved Dynamic Linking Where Rust Couldn't
I use a Python script to read the shared memory and generate JSON with this information, then a web page using this JSON is overlaid using OBS, and this way we transmit races on YouTube.
Here is how it looks like: https://youtu.be/ijSL8uN8cIw?t=5582
If you want to read about a public project that uses this strategy, here is the repository link:
https://gitlab.com/winzarten/SecondMonitor
I don't know C#, but it should work similarly. This also means you definitely don't need to use the same language to create and to consume the information.
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HUD in Replay mode
You can try Second Monitor Software to record and analyse your car telemetry. It's free and open source, compatible with almost all simulators.
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Oval add ons/apps
The only second monitor I knoe of is this one..
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How do you improve at sim racing? I'm not that good but I've hit a wall and I don't know how to get better.
Trusting your driver feel is dangerous and you really need to try different lines to see the impact. Also download the free https://gitlab.com/winzarten/SecondMonitor to see what impact each line has on key corners (stick with Brands Hatch, it’s a good one to use to learn).
- Raceroom Telemetry Analysis
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Sim racing telemetry
If you haven't already, take a look at Second Monitor https://gitlab.com/winzarten/SecondMonitor/-/wikis/home
- Free telemetry and car set up
What are some alternatives?
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
react-juce - Write cross-platform native apps with React.js and JUCE
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
wasgen - Web Audio sound generator
ARA_SDK - Umbrella installer for all ARA SDK submodules
fundsp - Library for audio processing and synthesis
dasp - The fundamentals for Digital Audio Signal Processing. Formerly `sample`.
sema-engine - A Signal Engine for a Live Code Language Ecosystem
elementary - A JavaScript runtime for writing native audio applications, as well as a library and framework for composing audio signal processes.
miniaudio - Audio playback and capture library written in C, in a single source file.
xtd - Free open-source modern C++17 / C++20 framework to create console, GUI (forms like WinForms) and unit test applications and libraries on Microsoft Windows, Apple macOS and Linux.
Maximilian - C++ Audio and Music DSP Library