vst3sdk
fundsp
vst3sdk | fundsp | |
---|---|---|
7 | 6 | |
1,532 | 648 | |
1.2% | - | |
4.3 | 7.5 | |
11 days ago | 3 days ago | |
CMake | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vst3sdk
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Swift Achieved Dynamic Linking Where Rust Couldn't
But you don't have only Linux, you have (and probably first) OSX and/or Windows and then Linux, and you need an API that works well in that case. Being an in-process dll/so plugin, while fraught with perils gets you to avoid other issues (state, health, restart, identity, etc.)
Also sometimes you don't have a choice, but have to make a dll, for example:
https://github.com/steinbergmedia/vst3sdk or https://ae-plugins.docsforadobe.dev/ and many others. Sometimes it's the only viable choice.
(I wish most have used grpc/flatbuffers/whatever to communicate, but then every RPC call have to be checked/retried/handled, and or shared memory well handled, with (?) locks, etc. - not a trivial thing for someone who is deeply specialized in making a very good effect/renderer/etc instead of dealing with this extra complexity on top).
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is it possible to write a DAW (digital audio workstation) or VSTs with Nim? any audio software, in general
Yeah, you can use nordaudio which wraps PortAudio which has support for every major audio back-end. As for writing a VST you may have to find a way to wrap or interface with Steinberg's SDK. MIDI support is possible by using an RtMIDI wrapper, which I haven't linked because there are a few of them out there of varying quality and I don't know which is best because I just use ALSA directly for my purposes.
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How hard is it to make a VST plugin? Whether a instrument or effect.
You can read the VST3 SDK manual for yourself here https://steinbergmedia.github.io/vst3\_doc/vstsdk/index.html and access the source here: https://github.com/steinbergmedia/vst3sdk.
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Elementary Audio: a modern platform for writing high performance audio software
You have to use the steinberger SDK to make a vst
https://github.com/steinbergmedia/vst3sdk
But audio plugins come in many formats.
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Is there a way to compile windows programs on linux?
https://github.com/steinbergmedia/vst3sdk#build-the-examples-on-linux
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Question for programmers in this group: how do you incorporate programming in music and the other way around?
You can do VST3 as GPL. They dual license it. Lots of legalese to read but definitely an option. https://github.com/steinbergmedia/vst3sdk/issues
fundsp
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FunDSP 0.13 – Audio Processing and Synthesis Library for Rust
Maybe a link to GitHub would have been better: https://github.com/SamiPerttu/fundsp
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I’m mostly mad that they consider the new transient shaper a “premium add on”
it’s getting there. a lot of infrastructure still needs to be built out (definitely nothing like JUCE exists for rust). but there are some promising projects like https://github.com/SamiPerttu/fundsp
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Elementary Audio: a modern platform for writing high performance audio software
- https://github.com/SamiPerttu/fundsp
Check this video, you can even live coding audio effect in DAWs with Glicol:
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FunDSP 0.1.0, an audio processing and synthesis library
Here's a code fragment that can be plugged into the beep example to replace the let mut c = ... part:
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Signal processing library
That's a nice one focusing on audio: https://github.com/SamiPerttu/fundsp
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Anything resembling libpd (Pure Data) for Rust?
https://github.com/SamiPerttu/fundsp seems promising and I know they're trying to make the code DSL like to the point where it could be parsed from a file but I don't think that actually works yet.
What are some alternatives?
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
camilladsp - A flexible cross-platform IIR and FIR engine for crossovers, room correction etc.
react-juce - Write cross-platform native apps with React.js and JUCE
rust-dsp - A library for sound Digital Signal Processing, written in Rust
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
wasgen - Web Audio sound generator
rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.
ARA_SDK - Umbrella installer for all ARA SDK submodules
dasp - The fundamentals for Digital Audio Signal Processing. Formerly `sample`.